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TomeNET gfx tiles 1.0.0: items and terrain completed
All items/objects and terrain completed.
Added 16x22 ASCII font for using with 16x22 graphics.
Font files(*.fon(for Windows) and *.pcf(for Linux)) located in lib/font folder.
See (2.5a) Custom fonts chapter in the Guide for the "how to set up" font.
How to setup
First you need to use the test client as solution to avoid the several minutes of startup freeze in regular client.
Windows only, link in bottom of the page: https://www.tomenet.eu/downloads.php?
For Linux you have to compile the client from soutce to get the test version.
It might be needed to turn off "Solid walls" setting in =1 font_map_solid_walls to avoid seeing wrong tiles.
Linux
- copy
libfolder into yourtomenetfolder - configure
~/.tomenetrc: add graphics setup lines
graphics 1
graphic_tiles 16x22sv
Windows
- put
16x22sv.bmp(fromlib/xtra/graphics) in yourTomeNET/lib/xtra/graphicsfolder (Create if doesn't exist) - put
graphics-16x22sv.prf(fromlib/user) in yourC:/Users/%USERNAME%/TomeNET-userfolder - configure
TomeNET.ini: find and update graphics setup lines
Graphics=1
GraphicTiles=16x22sv
TomeNET gfx tiles 0.3.0
All objects complete.
Right now there are tiles for objects(stuff that you can put in you inventory), like:
- all character equipment
- Mushrooms
- Scrolls
- Tomes
- Wands
- Rods
- Staves
- Potions
- Runes
- etc.
How to setup
Linux
- copy
libfolder into yourtomenetfolder - configure
~/.tomenetrc: add graphics setup lines
graphics 1
graphic_tiles 16x22sv
Windows
- put
16x22sv.bmp(fromlib/xtra/graphics) in yourTomeNET/lib/xtra/graphicsfolder (Create if doesn't exist) - put
graphics-16x22sv.prf(fromlib/user) in yourC:/Users/%USERNAME%/TomeNET-userfolder - configure
TomeNET.ini: find and update graphics setup lines
Graphics=1
GraphicTiles=16x22sv
TomeNET gfx tiles 0.2.0
Character equipment complete.
Current status:
- all character equipment
- Mushrooms
- Scrolls
- Tomes
- Wands
- Rods
- Staves
- Potions
- Runes
How to setup
Linux
- copy
libfolder into yourtomenetfolder - configure
~/.tomenetrc: add graphics setup lines
graphics 1
graphic_tiles 16x22sv
Windows
- put
16x22sv.bmp(fromlib/xtra/graphics) in yourTomeNET/lib/xtra/graphicsfolder (Create if doesn't exist) - put
graphics-16x22sv.prf(fromlib/user) in yourC:/Users/%USERNAME%/TomeNET-userfolder - configure
TomeNET.ini: find and update graphics setup lines
Graphics=1
GraphicTiles=16x22sv
TomeNET gfx tiles 0.1.0
First graphical tiles
- Mushrooms
- Scrolls
- Tomes
- Wands
- Rods
- Staves
- Potions
- Runes
- Lights
- Diggers
- Swords
- Blunts
- Axes
- Polearms
How to setup
Linux
- put
16x22sv.bmpin yourtomenet/lib/xtra/graphicsfolder - put
graphics-16x22sv.prfin yourtomenet/lib/userfolder - configure
~/.tomenetrc: add graphics setup lines
graphics 1
graphic_tiles 16x22sv
Windows
- put
16x22sv.bmpin yourTomeNET/lib/xtra/graphicsfolder (Create if doesn't exist) - put
graphics-16x22sv.prfin yourC:/Users/%USERNAME%/TomeNET-userfolder - configure
TomeNET.ini: find and update graphics setup lines
Graphics=1
GraphicTiles=16x22sv
Problems
There are some known problems with using graphics right now:
- monster list shows wrong tiles
- interface crash and packet errors if there is no graphic tiles for "Floor" features
- in character overview window items that have tiles are not displayed correctly
- Windows: game launch take much more time (few minutes)