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TomeNET gfx tiles 0.1.0
First graphical tiles
- Mushrooms
- Scrolls
- Tomes
- Wands
- Rods
- Staves
- Potions
- Runes
- Lights
- Diggers
- Swords
- Blunts
- Axes
- Polearms
How to setup
Linux
- put
16x22sv.bmpin yourtomenet/lib/xtra/graphicsfolder - put
graphics-16x22sv.prfin yourtomenet/lib/userfolder - configure
~/.tomenetrc: add graphics setup lines
graphics 1
graphic_tiles 16x22sv
Windows
- put
16x22sv.bmpin yourTomeNET/lib/xtra/graphicsfolder (Create if doesn't exist) - put
graphics-16x22sv.prfin yourC:/Users/%USERNAME%/TomeNET-userfolder - configure
TomeNET.ini: find and update graphics setup lines
Graphics=1
GraphicTiles=16x22sv
Problems
There are some known problems with using graphics right now:
- monster list shows wrong tiles
- interface crash and packet errors if there is no graphic tiles for "Floor" features
- in character overview window items that have tiles are not displayed correctly
- Windows: game launch take much more time (few minutes)