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Welcome to the Xeno wiki.
Xeno is a complete rewrite of the Minecraft rendering engine, removing OpenGL entirely in favor of a modern Vulkan pipeline. This is a fork of the original VulkanMod by XCollateral. I forked the project to maintain an active development cycle, push out performance enhancements, and build a community around modernizing Minecraft's rendering backend.
This wiki covers everything from basic installation to deep dives into how the custom rendering pipeline works. If you are just looking to play the game, start with the Installation and Compatibility pages. If you are a developer looking to contribute to the compute culling or memory allocation systems, check out the Development Overview.
Use the sidebar to navigate the documentation.