EFQRCode is a tool to generate QRCode image or recognize QRCode from image, in Swift. It is based on CoreImage.
- Generation: Create pretty two-dimensional code image with input watermark or icon;
 - Recognition: Recognition rate is higher than simply 
CIDetector. 
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To run the example project, clone the repo, demos are in the 'Examples' folder.
Or you can run the following command in terminal:
git clone git@github.com:EyreFree/EFQRCode.git; cd EFQRCode/Examples/iOS; open 'iOS Example.xcodeproj'- XCode 8.0+
 - Swift 3.0+
 - iOS 8.0+ / macOS 10.11+ / tvOS 9.0+
 
EFQRCode is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "EFQRCode", '~> 1.2.4'Then, run the following command:
$ pod installCarthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthageTo integrate EFQRCode into your Xcode project using Carthage, specify it in your Cartfile:
github "EyreFree/EFQRCode" ~> 1.2.4
Run carthage update to build the framework and drag the built EFQRCode.framework into your Xcode project.
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler.
Once you have your Swift package set up, adding EFQRCode as a dependency is as easy as adding it to the dependencies value of your Package.swift.
dependencies: [
    .Package(url: "https://github.com/EyreFree/EFQRCode.git", Version(1, 2, 4))
]Import EFQRCode module where you want to use it:
import EFQRCodeGet QR Codes from CGImage, maybe there are several codes in a image, so it will return an array:
if let testImage = UIImage(named: "test.png")?.toCGImage() {
    if let tryCodes = EFQRCode.recognize(image: testImage) {
        if tryCodes.count > 0 {
            print("There are \(tryCodes.count) codes in testImage.")
            for (index, code) in tryCodes.enumerated() {
                print("The content of \(index) QR Code is: \(code).")
            }
        } else {
            print("There is no QR Codes in testImage.")
        }
    } else {
        print("Recognize failed, check your input image!")
    }
}Create QR Code image, quick usage:
// Common parameters:
//                         content: Content of QR Code
// inputCorrectionLevel (Optional): error-tolerant rate
//                                  L 7%
//                                  M 15%
//                                  Q 25%
//                                  H 30%(Default)
//                 size (Optional): Width and height of image
//        magnification (Optional): Magnification of QRCode compare with the minimum size
//                                  (Parameter size will be ignored if magnification is not nil)
//      backgroundColor (Optional): Background color of QRCode
//      foregroundColor (Optional): Foreground color of QRCode
//                 icon (Optional): Icon in the middle of QR Code Image and it's setting
//            watermark (Optional): Watermark background image and it's setting
//                extra (Optional): Extra parametersif let tryImage = EFQRCode.generate(
    content: "https://github.com/EyreFree/EFQRCode",
    magnification: EFIntSize(width: 9, height: 9),
    watermark: EFWatermark(image: UIImage(named: "WWF")?.toCGImage(), mode: .scaleAspectFill, isColorful: false)
) {
    print("Create QRCode image success: \(tryImage)")
} else {
    print("Create QRCode image failed!")
}Result:
EFQRCode.recognize(image: CGImage)Or
EFQRCodeRecognizer(image: CGImage).contentsTwo way before is exactly the same, because of the possibility of more than one two-dimensional code in the same iamge, so the return value is `[String]? ', if the return is nil means that the input data is incorrect or null. If the return array is empty, it means we can not recognize any two-dimensional code at the image.
EFQRCode.generate(
    content: String,
    inputCorrectionLevel: EFInputCorrectionLevel,
    size: EFIntSize,
    magnification: EFIntSize?,
    backgroundColor: CIColor,
    foregroundColor: CIColor,
    icon: EFIcon?,
    watermark: EFWatermark?,
    extra: EFExtra?
)Or
let generator = EFQRCodeGenerator(
    content: String,
    inputCorrectionLevel: EFInputCorrectionLevel,
    size: EFIntSize,
    magnification: EFIntSize?,
    backgroundColor: CIColor,
    foregroundColor: CIColor
)
if let tryIcon = icon {
    generator.setIcon(icon: EFIcon?)
}
if let tryWatermark = watermark {
    generator.setWatermark(watermark: EFWatermark?)
}
if let tryExtra = extra {
    generator.setExtra(extra: EFExtra?)
}
// Final two-dimensional code image we get
generator.imageTwo way before is exactly the same, the return value is CGImage?, if the return is nil means that there is some wrong during the generation.
- content: String?
 
Content, compulsive, capacity is limited, 1273 character most, the density of the two-dimensional lattice increases with the increase of the content. Comparison of different capacity is as follows:
| 10 characters | 250 characters | 
|---|---|
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- inputCorrectionLevel: EFInputCorrectionLevel
 
Error-tolerant rate, optional, 4 different level, L: 7% / M 15% / Q 25% / H 30%, default is H, the definition of EFInputCorrectionLevel:
// EFInputCorrectionLevel
public enum EFInputCorrectionLevel: Int {
    case l = 0;     // L 7%
    case m = 1;     // M 15%
    case q = 2;     // Q 25%
    case h = 3;     // H 30%
}Comparison of different inputCorrectionLevel:
| L | M | Q | H | 
|---|---|---|---|
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- size: EFIntSize
 
Two-dimensional code length, optional, default is 256 (PS: if magnification is not nil, size will be ignored), the definition of EFIntSize:
public class EFIntSize {
    public private(set) var width: Int = 0
    public private(set) var height: Int = 0
    public init(width: Int, height: Int) {
        self.width = width
        self.height = height
    }
    public func toCGSize() -> CGSize {
        return CGSize(width: self.width, height: self.height)
    }
    public func widthCGFloat() -> CGFloat {
        return CGFloat(width)
    }
    public func heightCGFloat() -> CGFloat {
        return CGFloat(height)
    }
}| 234*234 | 312*234 | 
|---|---|
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- magnification: EFIntSize?
 
Magnification, optional, default is nil.
Because by the existence of size scaling two-dimensional code clarity is not high, if you want to get a more clear two-dimensional code, you can use magnification to set the size of the final generation of two-dimensional code. Here is the smallest ratio relative to the two-dimensional code matrix is concerned, if there is a wanted size but I hope to have a clear and size and have size approximation of the two-dimensional code by using magnification, through maxMagnificationLessThanOrEqualTo (size: CGFloat), and minMagnificationGreaterThanOrEqualTo (size: CGFloat), want to get magnification these two functions the specific value, the use of specific methods are as follows:
let generator = EFQRCodeGenerator(
    content: String,
    inputCorrectionLevel: EFInputCorrectionLevel,
    size: EFIntSize,
    magnification: EFIntSize?,
    backgroundColor: CIColor,
    foregroundColor: CIColor
)
// Want to get max magnification when size is less than or equalTo 600
if let magnification = generator.maxMagnificationLessThanOrEqualTo(size: 600) {
    generator.magnification = EFIntSize(width: magnification, height: magnification)
}
// Or
// Want to get min magnification when width is greater than or equalTo 600 and height is greater than or equalTo 800
// if let magnificationWidth = generator.minMagnificationGreaterThanOrEqualTo(size: 600),
//     let magnificationHeight = generator.minMagnificationGreaterThanOrEqualTo(size: 600) {
//     generator.magnification = EFIntSize(width: magnificationWidth, height: magnificationHeight)
// }
// Final two-dimensional code image
generator.image| size 300 | magnification 9 | 
|---|---|
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- backgroundColor: CIColor
 
BackgroundColor, optional, default is white.
- foregroundColor: CIColor
 
ForegroundColor, optional, color of code point, default is black.
| ForegroundColor set to red | BackgroundColor set to gray | 
|---|---|
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- icon: CGImage?
 
Icon image in the center of code image, optional, default is nil.
- iconSize: CGFloat?
 
Size of icon image, optional, default is 20% of size:
| Default 20% size | Set to 64 | 
|---|---|
- isIconColorful: Bool
 
Is icon colorful, optional, default is true.
- watermark: CGImage?
 
Watermark image, optional, default is nil, for example:
| 1 | 2 | 
|---|---|
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- watermarkMode: EFWatermarkMode
 
The watermark placed in two-dimensional code position, optional, default is scaleAspectFill, refer to UIViewContentMode, you can treat the two-dimensional code as UIImageView, the definition of UIViewContentMode:
// Like UIViewContentMode
public enum EFWatermarkMode: Int {
    case scaleToFill        = 0;
    case scaleAspectFit     = 1;
    case scaleAspectFill    = 2;
    case center             = 3;
    case top                = 4;
    case bottom             = 5;
    case left               = 6;
    case right              = 7;
    case topLeft            = 8;
    case topRight           = 9;
    case bottomLeft         = 10;
    case bottomRight        = 11;
}- isWatermarkColorful: Bool
 
Is watermark colorful, optional, default is true.
- foregroundPointOffset: CGFloat
 
Foreground point offset, optional, default is 0, is not recommended to use, may make the two-dimensional code broken:
| 0 | 0.5 | 
|---|---|
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- allowTransparent: Bool
 
Allow watermark image transparent, optional, default is true:
| true | false | 
|---|---|
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- Other
 
EFIcon is consist of icon, iconSize and isIconColorful, the definition is:
public struct EFIcon {
    public var image: CGImage?
    public var size: EFIntSize?
    public var isColorful: Bool = true
    public init(image: CGImage?, size: EFIntSize?, isColorful: Bool = true) {
        self.image = image
        self.size = size
        self.isColorful = isColorful
    }
}EFWatermark is consist of watermark, watermarkMode and isWatermarkColorful, the definition is:
public struct EFWatermark {
    public var image: CGImage?
    public var mode: EFWatermarkMode = .scaleToFill
    public var isColorful: Bool = true
    public init(image: CGImage?, mode: EFWatermarkMode = .scaleToFill, isColorful: Bool = true) {
        self.image = image
        self.mode = mode
        self.isColorful = isColorful
    }
}EFExtra is consist of foregroundPointOffset and allowTransparent, the definition is:
public struct EFExtra {
    public var foregroundPointOffset: CGFloat = 0
    public var allowTransparent: Bool = true
    public init(foregroundPointOffset: CGFloat = 0, allowTransparent: Bool = true) {
        self.foregroundPointOffset = foregroundPointOffset
        self.allowTransparent = allowTransparent
    }
}- Support GIF
 - Support more styles
 
- Please select a high contrast foreground and background color combinations;
 - You should use 
magnificationinstead ofsizeif you want to improve the definition of QRCode image, you can also increase the value of them; - Magnification too high/Size too long/Content too much may cause failure;
 - It is recommended to test the QRCode image before put it into use;
 - You can contact me if there is any problem, both 
IssueandPull requestare welcome. 
PS of PS: I wish you can click the Star button if this tool is useful for you, thanks, QAQ...
EyreFree, eyrefree@eyrefree.org
EFQRCode is available under the MIT license. See the LICENSE file for more info.



























