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openMX 0.10.1

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@FIZL0 FIZL0 released this 03 Nov 05:47

openMX is MX Unleashed (PS2, 2004) rewritten from scratch: the original's physics, tricks and timing, proved
tick for tick, on today's screens at any resolution, with split screen, online play and mods.

Download

Platform File How to play
Windows 10/11 openmx-windows-x86_64.zip Unzip, then drop your ISO on openmx.exe once; start openmx.exe after
Linux / Steam Deck openmx-linux-x86_64.tar.gz Unpack, run ./openmx your.iso (or drop the ISO on it) once; ./openmx after. For Steam (with artwork): run add-to-steam.sh
iPhone / iPad (iOS 15+) add the source in one tap Easiest: add the source in one tap (Feather, AltStore, SideStore), or add https://fizl0.github.io/apps/source.json under Sources by hand; install openMX from it and updates arrive there. Then put your ISO in Files → On My iPhone → openMX. Touch controls or a controller. Signing it yourself instead: openmx-ios.ipa (unsigned; Sideloadly, AltStore…)
Browser openmx.dev Nothing to install

Every download above runs the native sim: the original's physics on your machine's plain floats, faster
than the PS2's arithmetic and not bit-for-bit with it;
online, it meets every other native build of 0.10.1. (The exact, PS2-arithmetic build is tools/build.sh --exact-sim.)

What you need

Your own disc image of MX Unleashed (USA, SLUS-20767). No game data is included, and the game reads
your ISO on your own machine: nothing is uploaded.

New in 0.10.1

  • Smoother split screen. Two players riding no longer rebuild the world around each bike every tick, the rider's body costs a fifth less, and the game steps on its own thread beside the picture, so a split-screen frame costs the slower of the two instead of both together
  • Cars you drive are drawn, on every track and world, with their suspension, steering and spinning tires; each has its own chase camera, its own engine sound and its own dust, dirt and exhaust
  • Cars work online: a player can switch into a buggy, monster truck or baja in an online game
  • Trick packs stack: each installed pack has its own On/Off switch under Settings > Ride, and Cross and Square combine with the other trick buttons as the original's do
  • The High preset keeps a far fog (eight times the original's) instead of drawing the whole map; Whole Map is still a Draw Distance choice
  • The version line and the menu's corner just say the version and build
  • A trick lets the rider's body go and takes it back on the original's tick, and a restart fades from the rider as drawn
  • The bike fades into a trick that follows another as the original's does
  • A truck that drives into a parked plane, a wreck or a prop wakes and is knocked about as in the original; a struck truck's cab is thrown as the original throws it
  • A fallen rider's body meets knockable props at rest, the props see the wreck bike and the wreck bike's tumble is thrown by a ball's hit
  • MX vs. ATV handling: the wreck clock and put-back follow MX vs. ATV's
  • Online seats that start in the biplane stand where the offline plane does
  • A plane flown into the ground puffs dust where it hits again

Verify the download

SHA256SUMS is signed with the project's minisign key:

minisign -Vm SHA256SUMS -x SHA256SUMS.sig -P RWR5k+YX2ExPu+K20wH/sYFDvspA24up2ppnqRox43r5olE12STps2Xe && sha256sum -c --ignore-missing SHA256SUMS

Want the newest changes before the next release? Try the beta or beta.openmx.dev.