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openMX 0.10.1
openMX is MX Unleashed (PS2, 2004) rewritten from scratch: the original's physics, tricks and timing, proved
tick for tick, on today's screens at any resolution, with split screen, online play and mods.
Download
| Platform | File | How to play |
|---|---|---|
| Windows 10/11 | openmx-windows-x86_64.zip |
Unzip, then drop your ISO on openmx.exe once; start openmx.exe after |
| Linux / Steam Deck | openmx-linux-x86_64.tar.gz |
Unpack, run ./openmx your.iso (or drop the ISO on it) once; ./openmx after. For Steam (with artwork): run add-to-steam.sh |
| iPhone / iPad (iOS 15+) | add the source in one tap | Easiest: add the source in one tap (Feather, AltStore, SideStore), or add https://fizl0.github.io/apps/source.json under Sources by hand; install openMX from it and updates arrive there. Then put your ISO in Files → On My iPhone → openMX. Touch controls or a controller. Signing it yourself instead: openmx-ios.ipa (unsigned; Sideloadly, AltStore…) |
| Browser | openmx.dev | Nothing to install |
Every download above runs the native sim: the original's physics on your machine's plain floats, faster
than the PS2's arithmetic and not bit-for-bit with it;
online, it meets every other native build of 0.10.1. (The exact, PS2-arithmetic build is tools/build.sh --exact-sim.)
What you need
Your own disc image of MX Unleashed (USA, SLUS-20767). No game data is included, and the game reads
your ISO on your own machine: nothing is uploaded.
New in 0.10.1
- Smoother split screen. Two players riding no longer rebuild the world around each bike every tick, the rider's body costs a fifth less, and the game steps on its own thread beside the picture, so a split-screen frame costs the slower of the two instead of both together
- Cars you drive are drawn, on every track and world, with their suspension, steering and spinning tires; each has its own chase camera, its own engine sound and its own dust, dirt and exhaust
- Cars work online: a player can switch into a buggy, monster truck or baja in an online game
- Trick packs stack: each installed pack has its own On/Off switch under Settings > Ride, and Cross and Square combine with the other trick buttons as the original's do
- The High preset keeps a far fog (eight times the original's) instead of drawing the whole map; Whole Map is still a Draw Distance choice
- The version line and the menu's corner just say the version and build
- A trick lets the rider's body go and takes it back on the original's tick, and a restart fades from the rider as drawn
- The bike fades into a trick that follows another as the original's does
- A truck that drives into a parked plane, a wreck or a prop wakes and is knocked about as in the original; a struck truck's cab is thrown as the original throws it
- A fallen rider's body meets knockable props at rest, the props see the wreck bike and the wreck bike's tumble is thrown by a ball's hit
- MX vs. ATV handling: the wreck clock and put-back follow MX vs. ATV's
- Online seats that start in the biplane stand where the offline plane does
- A plane flown into the ground puffs dust where it hits again
Verify the download
SHA256SUMS is signed with the project's minisign key:
minisign -Vm SHA256SUMS -x SHA256SUMS.sig -P RWR5k+YX2ExPu+K20wH/sYFDvspA24up2ppnqRox43r5olE12STps2Xe && sha256sum -c --ignore-missing SHA256SUMS
Want the newest changes before the next release? Try the beta or beta.openmx.dev.