Split setclientcharacter into 2 commands to prevent cheating without having cheats enabled #15806
profole
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Ideas and suggestions
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I use this command to jail people inside Psilotoads, but good point |
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Adding to this, if you setclientcharacter yourself to a different character and then save the game, your original character is deleted and overriden by the one you controlled when you docked. |
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Currently, setclientcharacter can be used without cheats enabled.
This command allows you to become any (dont know if just human but definitely any human) character.
This means you can use this to just set yourself to one of your bots to use their talents you cant use otherwise (like inspiring tunes from assistant etc.).
This also means you can just set yourself to any station NPC, run onto your sub and empty the characters inventory in a locker for free loot.
This feels like cheating, but just locking the command behind cheats would cause the other functionality of becoming your own NPCs for various reasons to be lost.
Either make 2 different commands (one that only works on your own bots that doesnt needs cheats and one that works on any but needs cheats) or make it so the command only allows you to set yourself to your own bots if you dont have cheats enabled.
This could also be implemented into an UI of some sorts (like singleplayer allowing you to switch into bots at anytime).
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