Some improvements of submarine death at extreme depth #7720
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I really like the idea of adding additional sound effects. I think periodic popping or cracking sounds happening when the hull takes damage from being below crush depth would be a great addition. |
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Yes, more foreshadowing would be nice. Audio part definitely can use some improvements. |
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Hey guys, I was about to make a new discussion. I'm so glad I double checked. Basically when a submarine goes under the depth limit, instead of taking damage as depth increases an invisible buffer number would go down. As it ticks down to zero the menacing sounds of buckling and groaning metal will increase in intensity. I can imagine how anxiety of the crew grows as the pounding gets louder. And when the value reaches zero the whole hull implodes immediately flooding the whole ship. This is correct to the real world plus it also makes sense as the outer shell is the most resistant anyway, so if it gives way nothing would stop water from crushing the weak inner walls. The buffer or especially the time before you implode could be influenced by hull upgrades but I'm not sure about the balance. Same with the function of the decrease rate. It could be linear with depth or exponential or any other equation. There could also be some randomness to when the implosion happens so it's not always the same moment every time. |
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The submarine must don't die instantly in deep water. There must be events that foreshadow and you must be able to prevent catastrophe.
There must be a range to stop or leave the boat. The depth sensor is not enough. Audio and video effects are needed to determine the depth limit.
https://youtu.be/MimdpQJmCfM?t=213
Submarine editor
It’s not the boat that’s dying. It’s the crew that’s dying. If the boat passes the point of no return by inertia and then goes back to a tolerable depth. The crew will be dead but the submarine is fine.
A simple automatic circuit stops the dive and returns the submarine to an acceptable depth.
Simulate movement inertia as a result of the completion of the flood control:
https://user-images.githubusercontent.com/93348499/145681153-bbf4e18d-c5a5-4157-8ab8-0b2e1184971f.mp4
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