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@pseudo-rnd-thoughts pseudo-rnd-thoughts released this 13 Feb 16:55
· 181 commits to main since this release
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Over the last few years, the volunteer team behind Gym and Gymnasium has worked to fix bugs, improve the documentation, add new features, and change the API where appropriate such that the benefits outweigh the costs. This is the first alpha release of v1.0.0, which aims to be the end of this road of changing the project's API along with containing many new features and improved documentation.

To install v1.0.0a1, you must use pip install gymnasium==1.0.0a1 or pip install --pre gymnasium otherwise, v0.29.1 will be installed. Similarly, the website will default to v0.29.1's documentation, which can be changed with the pop-up in the bottom right.

We are really interested in projects testing with these v1.0.0 alphas to find any bugs, missing documentation, or issues with the API changes before we release v1.0 in full.

Removing the plugin system

Within Gym v0.23+ and Gymnasium v0.26 to v0.29, an undocumented feature that has existed for registering external environments behind the scenes has been removed. For users of Atari (ALE), Minigrid or HighwayEnv, then users could use the following code:

import gymnasium as gym

env = gym.make("ALE/Pong-v5")

such that despite Atari never being imported (i.e., import ale_py), users can still load an Atari environment. This feature has been removed in v1.0.0, which will require users to update to

import gymnasium as gym
import ale_py

gym.register_envs(ale_py)  # optional

env = gym.make("ALE/Pong-v5")

Alternatively, users can do the following where the ale_py within the environment id will import the module

import gymnasium as gym

env = gym.make("ale_py:ALE/Pong-v5")  # `module_name:env_id`

For users with IDEs (i.e., VSCode, PyCharm), then import ale_py can cause the IDE (and pre-commit isort / black / flake8) to believe that the import statement does nothing. Therefore, we have introduced gymnasium.register_envs as a no-op function (the function literally does nothing) to make the IDE believe that something is happening and the import statement is required.

Note: ALE-py, Minigrid, and HighwayEnv must be updated to work with Gymnasium v1.0.0, which we hope to complete for all projects affected by alpha 2.

Vector environments

To increase the sample speed of an environment, vectorizing is one of the easiest ways to sample multiple instances of the same environment simultaneously. Gym and Gymnasium provide the VectorEnv as a base class for this, but one of its issues has been that it inherited Env. This can cause particular issues with type checking (the return type of step is different for Env and VectorEnv), testing the environment type (isinstance(env, Env) can be true for vector environments despite the two actings differently) and finally wrappers (some Gym and Gymnasium wrappers supported Vector environments but there are no clear or consistent API for determining which did or didn’t). Therefore, we have separated out Env and VectorEnv to not inherit from each other.

In implementing the new separate VectorEnv class, we have tried to minimize the difference between code using Env and VectorEnv along with making it more generic in places. The class contains the same attributes and methods as Env along with num_envs: int, single_action_space: gymnasium.Space and single_observation_space: gymnasium.Space. Additionally, we have removed several functions from VectorEnv that are not needed for all vector implementations: step_async, step_wait, reset_async, reset_wait, call_async and call_wait. This change now allows users to write their own custom vector environments, v1.0.0a1 includes an example vector cartpole environment that runs thousands of times faster than using Gymnasium’s Sync vector environment.

To allow users to create vectorized environments easily, we provide gymnasium.make_vec as a vectorized equivalent of gymnasium.make. As there are multiple different vectorization options (“sync”, “async”, and a custom class referred to as “vector_entry_point”), the argument vectorization_mode selects how the environment is vectorized. This defaults to None such that if the environment has a vector entry point for a custom vector environment implementation, this will be utilized first (currently, Cartpole is the only environment with a vector entry point built into Gymnasium). Otherwise, the synchronous vectorizer is used (previously, the Gym and Gymnasium vector.make used asynchronous vectorizer as default). For more information, see the function docstring.

​​env = gym.make("CartPole-v1")
env = gym.wrappers.ClipReward(env, min_reward=-1, max_reward=3)

envs = gym.make_vec("CartPole-v1", num_envs=3)
envs = gym.wrappers.vector.ClipReward(envs, min_reward=-1, max_reward=3)

Due to this split of Env and VectorEnv, there are now Env only wrappers and VectorEnv only wrappers in gymnasium.wrappers and gymnasium.wrappers.vector respectively. Furthermore, we updated the names of the base vector wrappers from VectorEnvWrapper to VectorWrapper and added VectorObservationWrapper, VectorRewardWrapper and VectorActionWrapper classes. See the vector wrapper page for new information.

To increase the efficiency of vector environment, autoreset is a common feature that allows sub-environments to reset without requiring all sub-environments to finish before resetting them all. Previously in Gym and Gymnasium, auto-resetting was done on the same step as the environment episode ends, such that the final observation and info would be stored in the step’s info, i.e., info["final_observation"] and info[“final_info”] and standard obs and info containing the sub-environment’s reset observation and info. This required similar general sampling for vectorized environments.

replay_buffer = []
obs, _ = envs.reset()
for _ in range(total_timesteps):
    next_obs, rewards, terminations, truncations, infos = envs.step(envs.action_space.sample())

    for j in range(envs.num_envs):
        if not (terminations[j] or truncations[j]):
            replay_buffer.append((
                obs[j], rewards[j], terminations[j], truncations[j], next_obs[j]
            ))
        else:
            replay_buffer.append((
                obs[j], rewards[j], terminations[j], truncations[j], infos["next_obs"][j]
            ))

    obs = next_obs

However, over time, the development team has recognized the inefficiency of this approach (primarily due to the extensive use of a Python dictionary) and the annoyance of having to extract the final observation to train agents correctly, for example. Therefore, in v1.0.0, we are modifying autoreset to align with specialized vector-only projects like EnvPool and SampleFactory such that the sub-environment’s doesn’t reset until the next step. As a result, this requires the following changes when sampling. For environments with more complex observation spaces (and action actions) then

replay_buffer = []
obs, _ = envs.reset()
autoreset = np.zeros(envs.num_envs)
for _ in range(total_timesteps):
    next_obs, rewards, terminations, truncations, _ = envs.step(envs.action_space.sample())

    for j in range(envs.num_envs):
        if not autoreset[j]:
            replay_buffer.append((
                obs[j], rewards[j], terminations[j], truncations[j], next_obs[j]
            ))

    obs = next_obs
    autoreset = np.logical_or(terminations, truncations)

Finally, we have improved AsyncVectorEnv.set_attr and SyncVectorEnv.set_attr functions to use the Wrapper.set_wrapper_attr to allow users to set variables anywhere in the environment stack if it already exists. Previously, this was not possible and users could only modify the variable in the “top” wrapper on the environment stack, importantly not the actual environment its self.

Wrappers

Previously, some wrappers could support both environment and vector environments, however, this was not standardized, and was unclear which wrapper did and didn't support vector environments. For v1.0.0, with separating Env and VectorEnv to no longer inherit from each other (read more in the vector section), the wrappers in gymnasium.wrappers will only support standard environments and wrappers in gymnasium.wrappers.vector contains the provided specialized vector wrappers (most but not all wrappers are supported, please raise a feature request if you require it).

In v0.29, we deprecated the Wrapper.__getattr__ function to be replaced by Wrapper.get_wrapper_attr, providing access to variables anywhere in the environment stack. In v1.0.0, we have added Wrapper.set_wrapper_attr as an equivalent function for setting a variable anywhere in the environment stack if it already exists; only the variable is set in the top wrapper (or environment).

Most significantly, we have removed, renamed, and added several wrappers listed below.

  • Removed wrappers
    • monitoring.VideoRecorder - The replacement wrapper is RecordVideo
    • StepAPICompatibility - We expect all Gymnasium environments to use the terminated / truncated step API, therefore, user shouldn't need the StepAPICompatibility wrapper. Shimmy includes a compatibility environments to convert gym-api environment's for gymnasium.
  • Renamed wrappers (We wished to make wrappers consistent in naming. Therefore, we have removed "Wrapper" from all wrappers and included "Observation", "Action" and "Reward" within wrapper names where appropriate)
    • AutoResetWrapper -> Autoreset
    • FrameStack -> FrameStackObservation
    • PixelObservationWrapper -> AddRenderObservation
  • Moved wrappers (All vector wrappers are in gymnasium.wrappers.vector)
    • VectorListInfo -> vector.DictInfoToList
  • Added wrappers
    • DelayObservation - Adds a delay to the next observation and reward
    • DtypeObservation - Modifies the dtype of an environment’s observation space
    • MaxAndSkipObservation - Will skip n observations and will max over the last 2 observations, inspired by the Atari environment heuristic for other environments
    • StickyAction - Random repeats actions with a probability for a step returning the final observation and sum of rewards over steps. Inspired by Atari environment heuristics
    • JaxToNumpy - Converts a Jax-based environment to use Numpy-based input and output data for reset, step, etc
    • JaxToTorch - Converts a Jax-based environment to use PyTorch-based input and output data for reset, step, etc
    • NumpyToTorch - Converts a Numpy-based environment to use PyTorch-based input and output data for reset, step, etc

For all wrappers, we have added example code documentation and a changelog to help future researchers understand any changes made. See the following page for an example.

Functional environments

One of the substantial advantages of Gymnasium's Env is it generally requires minimal information about the underlying environment specifications however, this can make applying such environments to planning, search algorithms, and theoretical investigations more difficult. We are proposing FuncEnv as an alternative definition to Env which is closer to a Markov Decision Process definition, exposing more functions to the user, including the observation, reward, and termination functions along with the environment’s raw state as a single object.

from typing import Any
import gymnasium as gym
from gymnasium.functional import StateType, ObsType, ActType, RewardType, TerminalType, Params

class ExampleFuncEnv(gym.functional.FuncEnv):
  def initial(rng: Any, params: Params | None = None) → StateTypedef transition(state: StateType, action: ActType, rng: Any, params: Params | None = None) → StateTypedef observation(state: StateType, params: Params | None = None) → ObsTypedef reward(
      state: StateType, action: ActType, next_state: StateType, params: Params | None = None
  ) →   RewardTypedef terminal(state: StateType, params: Params | None = None) → TerminalType

FuncEnv requires that initial and transition functions to return a new state given its inputs as a partial implementation of Env.step and Env.reset. As a result, users can sample (and save) the next state for a range of inputs to use with planning, searching, etc. Given a state, observation, reward, and terminal provide users explicit definitions to understand how each can affect the environment's output.

Additional bug fixes

Additional new features

  • New MuJoCo v5 environments (the changes and performance graphs will be included in a separate blog post) by @Kallinteris-Andreas (#572)
  • Add support in MuJoCo human rendering to changing the size of the viewing window by @logan-dunbar (#635)
  • Add more control in MuJoCo rendering over offscreen dimensions and scene geometries by @guyazran (#731)
  • Add support to handle NamedTuples in JaxToNumpy, JaxToTorch and NumpyToTorch by @RogerJL (#789) and @pseudo-rnd-thoughts (#811)
  • Add padding_type parameter to FrameSkipObservation to select the padding observation by @jamartinh (#830)
  • Add render check to check_environments_match by @Kallinteris-Andreas (#748)

Deprecation

Documentation changes

Full Changelog: v0.29.0...v1.0.0a1