An experimental build setup to turn a PySide OpenGL app into a binary package. You can use this as boilerplate to create OpenGL apps that build into executables.
I recommend using the Pyzo environment. It contains everything needed for this code and much more, especially for scientific apps.
If you wish to run with vanilla Python, use Python 3.3 or higher with the following packages
- Windows: Run
build.ps1
Please contribute to support Linux and Mac!
Notes:
setup.pyassumes you are using the Pyzo2013c environment. If not, change thepath_baseparameter of theinclude_OpenGLfunction to the location of your PyOpenGL.