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@FirstGearGames FirstGearGames released this 16 Oct 04:38
· 1 commit to main since this release
  • Fixed prefab collection generator excluded folders not matching when saved on another platform or with a trailing slash (#1080).
  • Fixed SetLowestMTUs using the last channel's MTU instead of the lowest (#1101).
  • Fixed split message pieces being appended to non-empty buffers (#1079).
  • Fixed late-joining clients using the most recent global load's replace option instead of the last replacing load (#1035).
  • Fixed client prediction TimeManager.OnUpdate subscriptions stacking on pooled objects (#1075).
  • Fixed WriteInt64Unpacked writing a packed value instead of 8 bytes (#1072).
  • Fixed runtime parent not being set on clients for instantiated spawns (#1058).
  • Fixed instantiated spawns parented to a non-first NetworkBehaviour being placed under the wrong transform (#1058).
  • Fixed nested scene objects reparenting directly under their parent NetworkObject on clients (#1048).
  • Fixed runtime unparenting of scene objects not reaching clients (#1048).
  • Fixed obsolete Unity find and scripting-define calls behind version defines; compiles clean on Unity 6.6.
  • Fixed jagged arrays being rejected as multidimensional in codegen (#1105).
  • Fixed nullable arrays generating an open Nullable type in codegen (#1105).
  • Fixed clientHost scene object lookup for scenes loaded more than once (#1081).
  • Fixed despawned or pooled NetworkObjects not being written as a null reference (#1078).
  • Fixed NetworkCollision2D being commented out (#1074).
  • Fixed TimeManager rewriting the project's physics simulation mode and fixed delta time outside play mode (#1077).
  • Fixed network HUD canvas buttons being hidden when using the new input system (#1082).
  • Fixed OnDespawnServer not running for a connection removed by an observer rebuild while disconnecting (#1107).
  • Added level of detail to NetworkTransform.
  • Added TimeManager.NormalizedDeltaTime so OnUpdate movement covers the same distance every tick.
  • Added NetworkNavMeshAgent, synchronizing a NavMeshAgent.