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4.7.4
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Fixed prefab collection generator excluded folders not matching when saved on another platform or with a trailing slash (#1080 ).
Fixed SetLowestMTUs using the last channel's MTU instead of the lowest (#1101 ).
Fixed split message pieces being appended to non-empty buffers (#1079 ).
Fixed late-joining clients using the most recent global load's replace option instead of the last replacing load (#1035 ).
Fixed client prediction TimeManager.OnUpdate subscriptions stacking on pooled objects (#1075 ).
Fixed WriteInt64Unpacked writing a packed value instead of 8 bytes (#1072 ).
Fixed runtime parent not being set on clients for instantiated spawns (#1058 ).
Fixed instantiated spawns parented to a non-first NetworkBehaviour being placed under the wrong transform (#1058 ).
Fixed nested scene objects reparenting directly under their parent NetworkObject on clients (#1048 ).
Fixed runtime unparenting of scene objects not reaching clients (#1048 ).
Fixed obsolete Unity find and scripting-define calls behind version defines; compiles clean on Unity 6.6.
Fixed jagged arrays being rejected as multidimensional in codegen (#1105 ).
Fixed nullable arrays generating an open Nullable type in codegen (#1105 ).
Fixed clientHost scene object lookup for scenes loaded more than once (#1081 ).
Fixed despawned or pooled NetworkObjects not being written as a null reference (#1078 ).
Fixed NetworkCollision2D being commented out (#1074 ).
Fixed TimeManager rewriting the project's physics simulation mode and fixed delta time outside play mode (#1077 ).
Fixed network HUD canvas buttons being hidden when using the new input system (#1082 ).
Fixed OnDespawnServer not running for a connection removed by an observer rebuild while disconnecting (#1107 ).
Added level of detail to NetworkTransform.
Added TimeManager.NormalizedDeltaTime so OnUpdate movement covers the same distance every tick.
Added NetworkNavMeshAgent, synchronizing a NavMeshAgent.
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