-
-
Notifications
You must be signed in to change notification settings - Fork 91
Advanced Fog
Yao Chung Hu edited this page Jul 4, 2026
·
1 revision
Sodium Extra has two kinds of fog controls:
- Atmospheric terrain fog: normal world fog from dimensions, weather, and render distance.
- Protected gameplay fog: blindness, darkness, lava, powder snow, and water. See Protected Gameplay Fog.
Fog Distance controls atmospheric terrain fog.
-
0: use vanilla fog. -
1+: set the fog distance in chunks. -
Off: disable atmospheric terrain fog.
When a custom chunk value is selected, Sodium Extra applies it to the terrain fog range used by the world shader. This includes dimensions with their own environmental fog, such as the Nether.
Minecraft 26.2 gives the Nether a vanilla environmental fog end distance of 96 blocks, which is about 5 chunks. Builds after Sodium Extra 0.9.1+mc26.2 apply the custom atmospheric distance to that environmental fog too, so Nether fog distances above 5 chunks are honored.
Enable Advanced Fog Settings to show the expanded atmospheric fog controls.
-
Fog Start: controls how close to the player atmospheric terrain fog begins. -
Multi Dimension Fog: enables separate atmospheric fog distances for each dimension. -
Fog Shape: controls which camera distance calculation terrain fog uses. -
Sky Fog: lets a custom atmospheric fog distance also adjust sky fog blending. Turning this off keeps vanilla sky fog. -
Cloud Fog: lets a custom atmospheric fog distance also adjust cloud fog blending. Turning this off keeps vanilla cloud fog.
-
Vanilla/Cylindrical: match Minecraft's render-distance fog shape. -
Radial: use spherical distance from the camera. -
Planar: use view-depth distance from the camera plane.
- Boss or dimension-event fog can still keep vanilla behavior where Minecraft treats it as a gameplay or encounter effect.
- Water, lava, blindness, darkness, and powder snow are not controlled by
Fog Distance. They are covered by Protected Gameplay Fog.
Thanks to CaffeineMC for their wiki format.