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Protected Gameplay Fog
Protected Gameplay Fog controls fog that can affect gameplay:
- Blindness
- Darkness
- Lava
- Powder snow
- Water
These controls are intentionally stricter than Sodium Extra's normal atmospheric fog settings.
Protected Gameplay Fog can apply in private singleplayer worlds. It can also apply in LAN worlds when cheats are enabled for other players.
On normal multiplayer servers, protected gameplay fog stays vanilla by default.
To use it on a multiplayer server:
- Install Sodium Extra.
- Install Greenlight.
- Join a server that authorizes Sodium Extra's protected gameplay fog feature.
- Enable
Protected Gameplay Fogin Sodium Extra and choose your local fog values.
If Greenlight is not installed, or the server does not authorize the feature, Sodium Extra fails closed and protected gameplay fog stays vanilla.
Server authorization does not force fog changes on. It only defines what the client may do after the player opts in locally.
A server can:
- Allow or deny each protected fog type independently.
- Set the maximum allowed fog distance in blocks.
- Decide whether
Offis allowed for each fog type.
If your local setting goes past the server's policy, Sodium Extra clamps it to the server's limit. If the server does not allow Off, Sodium Extra uses the server's maximum allowed distance instead.
This is an authorization signal for honest clients, not an anti-cheat system.
Server owners can configure authorization with Server Policies.
Thanks to CaffeineMC for their wiki format.