Actually 2D game development is not the main goal of FlaxEditor, but with some effort we can greatly improve the "Flax"ibility of the editor in this direction.
For now, the easiest way to create 2D stuff is to use the UI system, but it's like driving a bicycle when you have a car.
The idea would be to adapt the editor, so it can setup a 2D environnement for us :
- Face the camera to the XY plane.
- Handling user input correctly for a 2D world.
- Rotate the grid gizmo.
- And so on ...
So i'm asking if 2D support can be at least a mini-feature* of FlaxEditor.
- not a full stack 2D editor
I can work on my own to implement this feature, in order to not add workload on the existing roadmap.
Actually 2D game development is not the main goal of FlaxEditor, but with some effort we can greatly improve the "Flax"ibility of the editor in this direction.
For now, the easiest way to create 2D stuff is to use the UI system, but it's like driving a bicycle when you have a car.
The idea would be to adapt the editor, so it can setup a 2D environnement for us :
So i'm asking if 2D support can be at least a mini-feature* of FlaxEditor.
I can work on my own to implement this feature, in order to not add workload on the existing roadmap.