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v1.0.4

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@FluffyQuack FluffyQuack released this 27 May 20:23

Added more customization options to the controls. See INI for more details.

v1.0.3

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@FluffyQuack FluffyQuack released this 15 May 16:34
  • Fixed a few bugs related to changing player count during gameplay.
  • Added native support for DirectInput controllers (note, you can't map what each button does, which can be a bit wonky as DirectInput controllers don't have a standard for where button is, so there's still some use in going with something like x360ce for DirectInput controllers)
  • Added toggles in the INI for toggling the "smart" gamepad button controls for each player. If turned off, then controls are the same as keyboard (hold "fire" and a direction for various actions)
  • Disabled the 'E" key (you can quit with Alt+F4 and that seems good enough for me)
  • Increased max player count to 8. This would probably be way too chaotic, but I added it for the heck of it

v1.0.2

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@FluffyQuack FluffyQuack released this 14 May 12:11
  • Fixed bug where some sprites would look weird for one tick after entering a new submap.
  • Added a toggle for real-time scrolling (defaults to off).
  • Added toggle for fixing a legacy bug where Rick sometimes "lands" mid-air slightly above the ground (defaults to off).
  • Fixed a softlock that could happen if player #0 died off-screen and the game failing to do a restart after the last player died.

v0.9.1

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@FluffyQuack FluffyQuack released this 12 May 01:15
  • Co-op added (supports up to 4 players). Defaults to singleplayer but can be changed real-time by pressing the number keys.
  • Added support for xinput controllers with simplified controls where each face button corresponds to an action
  • Support for high framerates via interpolated entity positions at render-time
  • Fixed bug where moving from second submap to the first one broke the game
  • Audio volume can be changed via INI file
  • Scale of game can be changed via INI file
  • Bilinear filter can be turned off via INI file (defaults to off)