Repository navigation
Releases
Releases · FluffyQuack/xrick
v1.0.4
v1.0.3
- Fixed a few bugs related to changing player count during gameplay.
- Added native support for DirectInput controllers (note, you can't map what each button does, which can be a bit wonky as DirectInput controllers don't have a standard for where button is, so there's still some use in going with something like x360ce for DirectInput controllers)
- Added toggles in the INI for toggling the "smart" gamepad button controls for each player. If turned off, then controls are the same as keyboard (hold "fire" and a direction for various actions)
- Disabled the 'E" key (you can quit with Alt+F4 and that seems good enough for me)
- Increased max player count to 8. This would probably be way too chaotic, but I added it for the heck of it
v1.0.2
- Fixed bug where some sprites would look weird for one tick after entering a new submap.
- Added a toggle for real-time scrolling (defaults to off).
- Added toggle for fixing a legacy bug where Rick sometimes "lands" mid-air slightly above the ground (defaults to off).
- Fixed a softlock that could happen if player #0 died off-screen and the game failing to do a restart after the last player died.
v0.9.1
- Co-op added (supports up to 4 players). Defaults to singleplayer but can be changed real-time by pressing the number keys.
- Added support for xinput controllers with simplified controls where each face button corresponds to an action
- Support for high framerates via interpolated entity positions at render-time
- Fixed bug where moving from second submap to the first one broke the game
- Audio volume can be changed via INI file
- Scale of game can be changed via INI file
- Bilinear filter can be turned off via INI file (defaults to off)