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Fixed a few bugs related to changing player count during gameplay.
Added native support for DirectInput controllers (note, you can't map what each button does, which can be a bit wonky as DirectInput controllers don't have a standard for where button is, so there's still some use in going with something like x360ce for DirectInput controllers)
Added toggles in the INI for toggling the "smart" gamepad button controls for each player. If turned off, then controls are the same as keyboard (hold "fire" and a direction for various actions)
Disabled the 'E" key (you can quit with Alt+F4 and that seems good enough for me)
Increased max player count to 8. This would probably be way too chaotic, but I added it for the heck of it