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Kit 8.4 (2026-10-20)
WCCF 2010-11 (Rev D) on a PC - kit 8.4. Community-made tools for your own copy of the game: a launcher,
stand-ins for the cabinet's hardware and an on-screen panel, so the game's server, the projector and a player
cabinet (seat 1) run on one Windows PC - or play online on a shared server. The game is not included. Download
WCCF-2010-11-kit-8.4.zip below.
Updating
Close the game, open SETUP.exe and pick the new kit under UPDATE (your club, keys and settings stay); it sets up
the game folder again, and the English if you use it. From a kit without that (Kit 5.4 and older): unzip the new kit
over the old folder, then SETUP.exe - it also removes the old .bat files and ENGLISH.exe.
You need
Windows 10/11 (64-bit) · your own copy of the game, Rev D, as a folder of files · DirectX June 2010 runtime (setup
tells you if it is missing). Python is inside the kit.
Play
PLAY.exe opens your cabinet and the projector; online, SHOW PROJECTOR opens it when the server has the new relay.
Closing your cabinet ends your run; closing the projector leaves your cabinet playing. Online: SETTINGS > NEXT
START: ONLINE, type the server's address, then RESTART
NOW (click it twice). The first online start asks you to sign in to wccf.online: PLAY shows a
short code - log in (or register) there and approve it. Or DREAM TEAM there: online with your PC's own club card
and any card, no account and nothing earned - in friendlies DREAM TEAM clubs only meet each other.
The zip's SHA-256: 906676c4fe62ef48745a2e8092f973f6288bfadc6d0502f41b033e6d0604b3cd
What's new
Fixed
- Online matches could fall back to the computer when old match sockets kept sending keepalives. The client now
retires sockets on close, keeps opponent addresses per socket generation, and refreshes only the current match
socket. The server no longer lets a historical socket's hello move or prolong a live data route. - The separate opponent wait is extended for online play, including cabinet restarts without SETUP. It remains
bounded (nominally 30 seconds); local play retains the original value. Startup, version and synchronization
guards remain in place. Both players need the updated kit: the first one to give up ends the connection for both. - The projector's fullscreen double-click checks both timing and pointer position. Separate quick clicks and
a click pair interrupted by a focus or fullscreen change no longer toggle it accidentally.
Added
- A resizable projector window for a second monitor. The picture keeps its shape with black bars; F11 or a
double-click fills its monitor without a frame. Esc, F11 or another double-click restores the window. Seat 1
keeps playing while the projector is in front. - Timestamped socket, routing, error and traffic-gap diagnostics, plus the game's existing fallback reason and
progress state, so a lost match can be traced independently of the server ping meter.
Every change: CHANGELOG.md