Skip to content

Kit 8.5 (2026-10-24)

Choose a tag to compare

@github-actions github-actions released this 24 Oct 07:16
· 32 commits to main since this release

WCCF 2010-11 (Rev D) on a PC - kit 8.5. Community-made tools for your own copy of the game: a launcher,
stand-ins for the cabinet's hardware and an on-screen panel, so the game's server, the projector and a player
cabinet (seat 1) run on one Windows PC - or play online on a shared server. The game is not included. Download
WCCF-2010-11-kit-8.5.zip below.

Updating

Close the game, open SETUP.exe and pick the new kit under UPDATE (your club, keys and settings stay); it sets up
the game folder again, and the English if you use it. From a kit without that (Kit 5.4 and older): unzip the new kit
over the old folder, then SETUP.exe - it also removes the old .bat files and ENGLISH.exe.

You need

Windows 10/11 (64-bit) · your own copy of the game, Rev D, as a folder of files · DirectX June 2010 runtime (setup
tells you if it is missing). Python is inside the kit.

Play

PLAY.exe opens your cabinet and the projector; online, SHOW PROJECTOR opens it when the server has the new relay.
Closing your cabinet ends your run; closing the projector leaves your cabinet playing. Online: SETTINGS > NEXT
START: ONLINE, type the server's address, then RESTART
NOW
(click it twice). The first online start asks you to sign in to wccf.online: PLAY shows a
short code - log in (or register) there and approve it. Or DREAM TEAM there: online with your PC's own club card
and any card, no account and nothing earned - in friendlies DREAM TEAM clubs only meet each other.

The zip's SHA-256: 9c75023d901714f14f58fa69edc4d1cd21856af784fc326e6441a0e45afa1767

What's new

Added

  • Hosting needs no website. A server you host keeps its own accounts and cards: PLAY.exe server runs its card
    bank (TCP 20060 - let it in too), with wccf.online's rules - 11 white cards to start, a card for each finished
    match, the club card kept and checked after each match. Players sign in on the server's own page with a name and
    a password. Before, ONLINE asked for a wccf.online sign-in on any server, and only the community server could
    give cards. The host can change the rules (data\card_rules.json) and look after accounts (README, ONLINE).
  • The code behind the cards is in the kit: code\server\card_bank.py, and wccf.online's own
    (source\website\wccfgame.php).
  • The keeper for hosts: PLAY.exe keeper on starts your server again when Sega's server program crashes, freezes or
    stops letting players in - the community server's keeper (code\server\keeper.ps1), only while your PC hosts.

Changed

  • Better cards come more often: 5% better than black (was 2.5%), plus 0.25% for every match since your last one,
    and a card you already own does not come again while another of its kind is left. The same on wccf.online
    already (since 2026-10-23).
  • Each server tells your PC where to sign in, and your PC keeps one sign-in and one online club per server: your
    wccf.online sign-in never goes to another server. A server from before this kit: wccf.online, as before.

Every change: CHANGELOG.md