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Animator Studio 1.0.10 / ReSkate 2.1.2
Animator Studio 1.0.10 on ReSkate 2.1.2
Changes
- Feet follow the game's board while a custom trick fades into a grind, sliding toward the native grind stance instead of hanging above the deck.
- A later fade or saved grind on the same rail cannot reuse the old entry pose; respawning invalidates captured foot/board samples.
- On drops, tricks can slow from their catch toward touchdown without slowing a flip before the catch. The authored pose blends back toward the game's landing near the ground.
- CATCH, CATCH HOLD and DROP PREVIEW controls are available again.
- Open the studio from Mod Options > PLAYER or the ReSkate menu's SKATER page, in addition to F8 / L3 + R3. Park Editor must be closed and the skater loaded.
- Native menu regressions now run in the manual tester workflow.
Full custom grind-loop/transition replacement remains incomplete. General airborne foot correction remains disabled.
Install / update
- Use a working ReSkate 2.1.2 install. In launcher Settings > LAUNCHER, turn Install ReSkate updates OFF.
- Close the game and launcher. Back up ReSkate.dll and your ReSkate.Tricks folder.
- Replace ReSkate.dll beside Skate.exe / ReSkateLauncher.exe with this DLL.
- Start through ReSkateLauncher.exe. Existing tricks and packs are kept.
ReSkate.dll.sha256 verifies the DLL; it is not another component to install. Upload those two files as release assets.
Validation and final retest
Source: main at f3c4359 (PRs #14, #15 and #16).
Windows Release runtime/launcher builds pass. Nine CTest suites and 21 native Python tests pass; 13 packaging tests run with one platform-dependent skip. The plugin suite skips 15 optional plugin fixtures absent from this checkout. The merged source tree matches the tested candidate.
The incoming changes were tested in game by the maintainer; the follow-up capture fixes were code-reviewed and tested automatically, without launching the game. Before publishing, retest flip-to-crooked/noseslide, a later fade on the same rail, respawn, normal/switch, flat ground and a long drop, both menu buttons, and remote feet with another player.
The SHA256 and binary size are recorded in build-info.json and ReSkate.dll.sha256. Release publication is left to the maintainer.