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v252
Fixed: (Shader) (MartyMcFly) In some low-light situations banding could occur in large out-of-focus areas even though dithering was implemented to mitigate that. This has been corrected, banding should now no longer occur.
Fixed: (Shader) (MartyMcFly) In some low-light situations banding could occur in large out-of-focus areas even though dithering was implemented to mitigate that. This has been corrected, banding should now no longer occur.