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Block Types
Ideas for objects in the environment are:
Spikes
A simple type of object which kills the player on contact. Spikes should not destroy totems.
Breakable Blocks
A tile which can be destroyed. Could be made of loose sediment or glass. Things that can break them include:
- Player's roll: destroys on contact from the side
- Heavy boxes: destroys on contact from above
- Bullets: destroys on contact from any direction, but also destroys the bullet
Heavy Boxes
An object which has the same physics as a totem, except it cannot be picked up or pushed.
Automatic Moving Platforms
A moving platform which moves on a track on its own at a set speed. Any objects which are subject to gravity, including the player, totems, and heavy boxes, will move with them.
Bullet Cannons
A cannon which periodically fires bullets affected by gravity. The bullets are destroyed when touching a surface. The bullets are hazardous and will kill the player.
Laser Cannons
A cannon which fires a laser in a cardinal direction. The laser travels continuously until hitting a surface. The lasers are hazardous and will kill the player. The laser can stay permanently active or periodically turn on and off.
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