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A real time 3D engine.
C C++ C# Objective-C
Branch: master

- Fixed crash that happens if node does not exist when checking for t…

…ris with same vertices.

git-svn-id: b93780c8-a8c1-4744-abf5-013c38f226bb
latest commit 64730eab2d
Thomas Grip authored urkle committed


HPL1 Engine Source Code

Yes, here it is at last the Engine that made the Penumbra Series.

Read through the TODO file for various known things that should be cleaned up / fixed.

Included are project files for Xcode, Visual Studio 2003 and Cmake (for Linux)

Contributing Code

We encourage everyone to contribute code to this project, so just sign up for a github account, create a fork and hack away at the codebase. We will start an Open Source forum on the Frictional Games forums as a place to talk about changes and to submit patches from your forks.

License Information

All code is under the GPL Version 3 license except for the "test" which are included under the ZLIB license. All of the assets are licensed under the Creative Commons Attribution Share-Alike 3.0 license except for the CG shaders which are under the ZLIB license. Please read the COPYING and LICENSE-* files for more information on terms of use.

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