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FrightWorks v1.0.3

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@Loneranger419 Loneranger419 released this 01 Nov 05:13
0720cc1

The first FrightWorks release. FrightWorks continues Scooby-Doo: Refrightened by JosiahG.

About the version number: FrightWorks carries on Refrightened's version numbers. Refrightened's last release,
v1.0.2, is the commit FrightWorks
split off from, so this release is 1.0.3.

What's new since Refrightened v1.0.2

Fixes

  • Clamor in the Manor!: the stretched curtains, the spider web, and map textures that went missing after camera turns
    (#2, fixes upstream issues 6 and 2)
  • Mind Your Manors!: broken ghost monsters (#2)
  • No dotted outlines around light shafts with anti-aliasing on (#3, fixes upstream issue 9)
  • No crackle in the music (#4)
  • The game's clock starts at today's date. Before, it was always New Year's, so fireworks went off on every hub visit
    (#5).
  • 60 fps:
    • the floor fog in Mind Your Manors! no longer flickers;
    • torches, candles, exhaust, firework trails and other effects run at the game's normal rate and speed (#7, #8).
  • HD textures: no dark halos around cut-out textures such as webs, grass and leaves (#9)

New

  • Holidays option on the launcher's Play page: follow today's date, pick a holiday, or turn them off (#6)
  • The Creeper window animation in Mystic Manor's courtyard is back (#15, Creeper restoration by
    BitsofBitsofBitsofBits). The built-in HD pack has HD frames for it.
  • New name: FrightWorks: Night of 100 Frights (#10), now also on the files (#26). Discord presence is off unless you set your own
    [discord] client_id.

For developers: the debug kit (dev menu patch, tools, guides) is now in the repo; see
docs/testing.md.

Install

  1. Unzip FrightWorks-1.0.3.zip. You get a FrightWorks folder.
  2. Open FrightWorks.exe.
  3. Choose your disc image on the Play page: Night of 100 Frights, GameCube USA v1.01 (GIHE78, revision 1), as
    .iso, .gcm or .ciso. No game data is included.

Coming from Scooby-Doo: Refrightened?

  • Unzip FrightWorks next to your old folder.
  • On first start, the launcher offers to copy your saves, settings, controls, mods and game files, so you don't have
    to choose the disc again. The old folder is left as it is; delete it once you're happy.
  • The program files are renamed: FrightWorks.exe (launcher) and data\FrightWorks Game.exe (game).

Tested

Each change was tested in its own PR (#26 for the rename and the import). This build:

  • the zip contains no game data, saves or settings;
  • the launcher pages render, and the exe reports version 1.0.3;
  • h001 (HD on) and i004 boot without crashes;
  • end to end, unzipped next to a Refrightened-style folder: the import copied the saves and game files, and the game
    started from the new folder with the imported memory card.

No full playthrough.