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FrightWorks v1.0.4
Note
Known audio bugs. We know about some audio problems and are working on them: the music can get stuck repeating a
second or two of the track (#14), and the sound sliders in the F10 menu don't change anything yet (#37). Enough
features and fixes have built up since 1.0.3 that we want you to be able to play and test them now. If you run into
an audio bug, please add what you were doing to the issue (an F3 recording helps a lot).
What's new since 1.0.3
Controllers
- Original Xbox controls as an option, alongside the GameCube layout. The launcher asks once when it sees an Xbox
pad (#17, fixes #22). - Rebind your controller in the F10 menu's Controls page and in the launcher's Settings > Controls (#41). On the
Xbox layout, you can choose which buttons act as Black and White (#38, fixes #20). - On-screen button prompts follow your remapped face buttons (#39, fixes #19).
- Back / Select opens the F10 menu (unless you've bound it to something else).
Launcher and menus
- New launcher: a haunted mansion, with no Scooby-Doo artwork (#35, fixes #32).
- Restyled in-game menus (F10) to match the launcher (#36).
- A hotkey guide on the main menu, and a controller card when a pad is connected (#48).
- F1 opens the project page, F2 saves a screenshot to the
Screenshotsfolder (#28). - The version moved from the launcher's footer to Extras > About.
Fixes
- No more seam around a box in the top-left corner of the screen, in every level (#45).
- Glows, such as the hub's lamp posts and the lighthouse beam, no longer show through roofs and trees (#46).
Developer tools (off by default; Extras > Developer tools in the launcher)
- F8 dev menu: travel to any level, saved spots, god mode, power-ups tab, texture and effect inspectors (#36, #43).
- F3 video recording with sound; the launcher offers to download ffmpeg for it (#47).
- A DEV mark with the build ID in the corner.
Known issues
- Audio: music stuck looping (#14), F10 sound sliders (#37).
- Frame interpolation (120/180): curtains in Clamor in the Manor! flicker (#40). Turn interpolation off if it bothers you.
Install
- Unzip
FrightWorks-1.0.4.zip. You get aFrightWorksfolder. - Open
FrightWorks.exe. - Choose your disc image on the Play page: Night of 100 Frights, GameCube USA v1.01 (GIHE78, revision 1), as
.iso,.gcmor.ciso. No game data is included.
Updating from 1.0.3: unzip the new release over your FrightWorks folder and replace the files. Your saves,
settings, mods and disc stay as they are.
Coming from Scooby-Doo: Refrightened? Unzip FrightWorks next to your old folder; on first start the launcher offers
to copy your saves, settings, controls, mods and game files.
Tested
Each change was tested in its own PR. This build:
- the zip contains no game data, saves or settings;
- the launcher runs from the unzipped folder, starts fresh (no disc, developer tools off) and reports version 1.0.4;
- the game's build ID is 1.0.4;
h001(HD on) andi004boot without crashes.
No full playthrough.