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What's new since 1.1.0
Picture
- Choose your monitor: a new Fullscreen monitor setting, in the launcher (Settings > Display) and in game (F10 > Video), picks where Borderless and Exclusive Fullscreen open. Automatic works as before (#33, #95).
- Widescreen title and Map: the title screen and the Map now fill wide screens with forest at the sides, without stretching the picture (#85).
- Sharper at high resolutions: setting Resolution higher than your screen (such as 8x) no longer looks jagged or stripy (#88, #90).
- Characters and objects at the edges of a widescreen picture no longer vanish while still visible (#27, #77, #80).
- Frame interpolation (120/180): the manor curtains no longer flicker or appear where there is no window (#40, #92).
- With Skip intro movies on, the game no longer strobes white at launch (#50, #78).
Sound
- The Music, Sound effects, Voices and Menus sliders in F10 now work (#37, #86). Voices covers level dialog and in-engine cutscene soundtracks. Some short lines, such as Scooby's barks and one-liners, count as Sound effects, and movie audio follows Master only.
Controller
- F10 is now usable with a controller alone: press A on a tab to enter its settings and B to go back. LB/RB change page. The button you close F10 with no longer reaches the game (#93, #94).
Launcher
- Settings now match F10: all 12 resolutions, with values set in F10 shown correctly (#89, #91).
- Frame interpolation can be turned on in the launcher, under Experimental (#52, #91).
- Settings pages fit their panel without cut-off text, the black rectangles around the tabs and close button are gone, and keyboard focus is visible (#83).
Developer tools (off by default; Extras > Developer tools in the launcher)
- F8 dev menu: new Player page, warp and gallery controls, and CPU/RAM readouts (#84).
The project has moved to https://github.com/FrightWorks/FrightWorks-no100f. Old links redirect.
Known issues
- Frame interpolation is still experimental, and performs poorly on ARM64 devices (#73).
- Original game bug: grass and other elements appear above the poison fog (#82).
- Shadows are drawn over other actors (#57).
Install
Installer (recommended): download FrightWorks-win-Setup.exe and run it. Open FrightWorks from the Desktop or Start menu shortcut and choose your disc image on the Play page.
Zip: unzip FrightWorks-1.1.1.zip, open FrightWorks.exe in the FrightWorks folder, and choose your disc image on the Play page.
Disc image: Night of 100 Frights, GameCube USA v1.01 (GIHE78, revision 1), as .iso, .gcm or .ciso. No game data is included.
Updating from 1.1.0: installed copies offer the update when the launcher starts. For the zip, unzip the new release over your FrightWorks folder and replace the files (your saves, settings, mods and disc stay).
Tested
Each change was tested in its own PR. This build:
- the zip contains no game data, saves or settings;
- the launcher runs from the unzipped folder, starts fresh (no disc, developer tools off) and reports version 1.1.1;
- the game's build ID is 1.1.1;
h001(HD on) reaches the level andi004boots, without crashes.
Not tested on this build: running the installer, and updating an installed copy from GitHub. 1.1.1 is the first release installed copies can update to, so that update path is new; it has only been tested with a local update source. No full playthrough.