Some of my blender scripts. Saving for possible future use.
The purpose of this script is to show on console the conflicting bones of a GldSrc model, specifically for Sven Coop. During model porting it's very common to accidentally assign vertices to multiple bones by accident which is not allowed by the engine. Then frustration ensues to find which bones even have that problem, this script should display that.
Script created specifically to copy blinking animations for all aiming animations in Sven Coop, to speed up the process of model porting.