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PaperZD
The simplest way to get started with a PaperZD project and GAS Companion is simply to add the AbilitySystemComponent manually in Blueprint, type must be
GSCAbilitySystemComponentAlso adding
GSCAbilityInputBindingfor enhanced input integration and be able to trigger activation of abilities based on the config in the ASC > Abilities > Granted Abilities.The PaperZD Animation Component looks like this
Zoomed in Event Graph basic implementation 1/2
Zoomed in Event Graph basic implementation 2/2
Note: Credits to CobraCodeDev on Github for some of the code, I'm not sure it's the intended way to do that with PaperZD but the control rotation logic to adjust and rotate the flipbook walk anim comes from CobraCodeDev/TP_2DSideScrollerBP
Screenshots of some of the PaperZD asset created for this test.
Result
Again credits to CobraCodeDev/TP_2DSideScrollerBP for some of the asset used in the level (background, tile map)
As a quick test to assert this is working properly, we rely on the Jump ability (from the third person template without any modification) and the ability input binding.
Also added HUD widget on screen to display the attributes.
showdebug abilitysystemwhile in PIE to assert the state of the ASC.paperzd_gsc.mp4
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