Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
9 changes: 5 additions & 4 deletions docs/gdevelop5/interface/games-dashboard/game-analytics.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,12 @@

Player analytics are essential during video game development. They provide data on how long players stay engaged with the game and how quickly they lose interest. By understanding these patterns, developers can tailor game features to better suit player preferences, enhancing enjoyment and engagement. Alongside player feedback, this information guides improvements, helping ensure the game's success by making it more appealing and enjoyable for its audience.

## Accessing game metrics
When you've opened the "Manage Game" section, navigate to the Analytics tab. This shows various numbers that are useful to understand how successful is your game.
![Manage-Games-Dashoard](Manage-Games-Dashboard.png)

![Game-Analytics-tab](Game-Analytics-tab.png)
## Accessing game metrics
When you've opened the "Manage" section, find the game you'd like to evaluate and click "Manage game". Under the thumbnail image you'll see the "Analytics" card displaying the numer of sessions in your game. Click "See all" to access the full report.

![Game-Dashboard](Game-Dashboard.png)

## Interpreting game analytics

Expand Down Expand Up @@ -47,4 +48,4 @@ While GDevelop strive to collect only usage metrics that are anonymized, and lim
!!! tip

* If you **want to display an explanation** before enabling metrics collection, use the action to disable the metrics collection at the beginning of your game, then use the action to enable them again once the player consent to the metrics collection.
* If you **don't want to collect any metrics at all**, use the action to disable the metrics collection at the beginning of your game. By doing this, no data will be sent at all. Of course, this means that you won't be able to follow the number of sessions played on your game.
* If you **don't want to collect any metrics at all**, use the action to disable the metrics collection at the beginning of your game. By doing this, no data will be sent at all. Of course, this means that you won't be able to follow the number of sessions played on your game.
Binary file added images/Manage-Games-Dashboard.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.