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[3D Lane Runner] A 3D lane runner game #546
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This 3D lane runner game shows the basics of adjusting a 3D camera, variables, sound effects, saving and loading a highscore, and how to use the platformer behavior in a 3D space.
Preview the game(s) changed or added in this Pull RequestThis is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
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Images automagically compressed by Calibre's image-actions ✨ Compression reduced images by 34.8%, saving 3.02 KB.
5322 images did not require optimisation. |
* Use an expression for external layouts * Make the initial lane check explicit * Split text objects * Frame rate independent camera following * Use a FSM
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I think that unused 3D model animations should not be removed. Unused animations are a good way to generate a will to build over the example. |
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How much air control should there be? Currently players can move left and right:
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This 3D lane runner game shows the basics of adjusting a 3D camera, variables, sound effects, saving and loading a highscore, and how to use the platformer behavior in a 3D space.