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[Flash Object] Learn how to use the "Flash object" extension #554
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Preview the game(s) changed or added in this Pull RequestThis is an automatic message displaying links to the games in this PR - double check the JSON in case of doubt. |
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Images automagically compressed by Calibre's image-actions ✨ Compression reduced images by 9.1%, saving 3.47 KB.
5421 images did not require optimisation. |
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Hooray! I fixed this by editing the game JSON file:
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Ok, I'll try and see if I can find a bug in the rename refactoring. |
Don't spend much time on this; I could have broken it with a manual file edit. |
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Images automagically compressed by Calibre's image-actions ✨ Compression reduced images by 22.8%, saving 18.67 KB.
5426 images did not require optimisation. |
Problem (Update: Solved!)
@D8H can you take a peek at this game and extension?
My problem might be caused from copy/paste functions from the FlashColor extension into the Flash extension, or perhaps renaming the behaviors.
This extension works for the first object "Red Hero".
But when I add the behavior to a second object "Cyberpunk", it doesn't work.
Here is the strange thing: The objects have different behavior names!
RedHero has "FlashOpacityTween" behavior and it works (this was a previous name of the extension)
Cyberpunk has "FlashOpacity" behavior and it does NOT work
The behavior is currently named "FlashOpacity".
How is RedHero even working?
How do I get Cyberpunk to work?