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3 changes: 2 additions & 1 deletion extensions/reviewed/AutoTyping.json
Original file line number Diff line number Diff line change
Expand Up @@ -23,7 +23,8 @@
"- Use a condition to check if the typing finished.",
"- Use a condition to check if a new text character was added. This is useful to trigger audio effects.",
"- Use the \"CurrentCharacter\" expression to know when a specific character was displayed.",
""
"",
"The top-down RPG example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))."
],
"origin": {
"identifier": "AutoTyping",
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4 changes: 3 additions & 1 deletion extensions/reviewed/Health.json
Original file line number Diff line number Diff line change
Expand Up @@ -45,7 +45,9 @@
"- Duration of shield (seconds) Use \"0\" to make shield permanent",
"- Rate of shield regeneration (points per second)",
"- Delay before shield regeneration starts after being hit (seconds)",
"- Block excess damage when shield is broken (yes/no)"
"- Block excess damage when shield is broken (yes/no)",
"",
"The top-down RPG example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))."
],
"origin": {
"identifier": "Health",
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6 changes: 5 additions & 1 deletion extensions/reviewed/PlatformerCharacterAnimator.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,11 @@
"previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/Glyphster Pack/Master/SVG/Sports and Fitness/Sports and Fitness_training_running_run.svg",
"shortDescription": "Change animations and horizontal flipping of a platformer character automatically.",
"version": "1.0.0",
"description": "Automatically change the animations and horizontal flipping of a platformer character based on movement and interaction with platform objects.",
"description": [
"Automatically change the animations and horizontal flipping of a platformer character based on movement and interaction with platform objects.",
"",
"The platformer example uses this extension ([open the project online](https://editor.gdevelop.io/?project=example://platformer))."
],
"tags": [
"animations",
"platformer",
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4 changes: 3 additions & 1 deletion extensions/reviewed/ShakeObject.json
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,9 @@
"- To repeat a single-shake effect in a loop, add a condition \"Object is not shaking\" ",
"- Use a long \"Time between shakes\" to simulate a slow moving object (like a ship rocking back and forth)",
"- Make sure to \"Stop shaking\" before starting a new shake if it uses different parameters. ",
"- Use \"Shake until stopped\" to simulate engine vibration, earthquake, or pulsing"
"- Use \"Shake until stopped\" to simulate engine vibration, earthquake, or pulsing",
"",
"The top-down RPG example uses this extension for damage animations ([open the project online](https://editor.gdevelop.io/?project=example://top-down-rpg))."
],
"origin": {
"identifier": "ShakeObject",
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