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GregTech Nexus Addon v0.5.1

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@Raishxn Raishxn released this 25 Sep 16:13

GregTech Nexus Addon 0.5.1

This update adds four GregTech Odyssey multiblocks and fixes the KubeJS startup crash reported with GTNA 0.5.0. Changes below are relative to 0.5.0.

Corrected 0.5.1 JAR

  • Fixed two additional startup crashes affecting GTCEu module tooltips and the AE2 crafting confirmation screen in production modpacks.
  • Reduced repeated structure checks while the Nexus Terminal builds the Nexus ME Hypercore. In-world build time still needs confirmation with this corrected JAR.
  • Verified startup with GTCEu 7.5.3, AE2 15.4.10 and KubeJS build.26 in the Prism 1.20.1 modpack. The automated suite now passes all 60 GameTests.

New machines

  • Generator Array: runs supported GTCEu generators together, with normal energy output or wireless transfer to the Nexus Flux Matrix.
  • Fishing Ground: processes bait and water with circuit selected catches.
  • Evaporation Plant: processes water and brine in a stainless steel tower. A titanium auxiliary tower supports Parallel and Accelerate hatches.
  • Greenhouse: grows crops using daylight, with the original light based slowdown behavior.

The machines include their structures, recipes, assets and English/Portuguese tooltips. Ported content credits its source in game.

Improvements and fixes

  • Fixed the GTNA DataGenerator mixin crash seen with kubejs-forge-2001.6.5-build.26. The injection now handles the Minecraft 1.20.1 runtime method name and cannot crash startup merely because its target is absent.
  • Removed Nexus Flux Matrix Safe Mode. The network can now spend its remaining energy down to zero. Old SafeMode world data is ignored.
  • Wireless Steam Hatches now work only as steam parts; electric multiblocks no longer accept them as universal fluid hatches.
  • Fixed the Greenhouse reporting sunlight when its glass roof was covered by opaque blocks.
  • Clarified Evaporation Plant hatch positions: put one fluid input and one or two energy inputs in the base, and fluid outputs in the tower stages. Any fluid hatch tier is allowed.
  • Revised the four machines' tooltips for accurate mechanics, values, source attribution and translations.

Validation

  • Passed formatting, compilation, unit tests, data generation and all 60 required GameTests. The tests include a MAX fluid output hatch placed in a valid Evaporation Plant stage.
  • Requires Minecraft 1.20.1, Forge and GregTech CEu Modern 7.5.3 or newer. Check the file dependencies for the full mod list.