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GregTech Nexus Addon v0.6.1
Compatibility
- GTNA needs GTCEu 7.5.3 or newer; with an older GTCEu, Forge now stops with a missing-dependency message. The crash in #1 (
NoSuchFieldError: CLUSTER_MAX_HARVESTABLESwith GTNA 0.1.0 and GTCEu 7.4.1) came from that old pairing; update both mods.
Dependencies
- GTNA now requires GTIA Lib 0.5.0 or newer. The multiblock module registry moved there (
com.gtinfinityascension.gtialib.module.ModuleRegistry);GTNASubPatternskeeps working and forwards to it.Int128,BlockPosLongSetandBlockPosHashingmoved there (com.gtinfinityascension.gtialib.data); addons that imported them from GTNA must update the import.
Fixed
- 10 recipes failed to load because they used item forms that do not exist: Space Drone MK II, MK V and MK VI asked for quadruple wires of Duranium, Americium and Darmstadtium (no cable in GTCEu); they now use Europium (UHV cable) and the UXV superconductor. Ytterbium, Thallium, Erbium, Hafnium, Rhenium and Gadolinium get a dust form, so the ore processing, stellar synthesis and rare earth recipes that output them load.
- 0.6.0 failed to load on clients without JEI (EMI-only packs): a debug command named a JEI type in a class every client loads. The JEI part is now its own class, registered only with JEI installed, and a unit test fails if a JEI type appears outside JEI-only classes.
Performance
- Multiblock preview shapes are cached with a soft reference: EMI builds the shapes of every multiblock when it reloads, and keeping them all made clients with little memory run out of it; the JVM now drops them under memory pressure and rebuilds them on demand.
- Single-block machines no longer build a list of their covers several times per tick to look for the infinity covers. With 2,000 working LV Electric Furnaces a server tick drops from 8.37 ms to 3.74 ms (−55 %): the six sides are read once per machine per tick for both infinity covers.
GregTech Nexus Addon v0.6.0
Original multiblocks: endgame role
- Each original now produces something only it makes, and the four feed each other:
- Kinetic Orbital Lance: Arrokoth capsules bring Primordial Tholin, Nexus-1 capsules bring Nexium. Nexus-1 can only be hit with the new Magnetar Slug (Magnetarium ingots, mass 2000 t).
- Stellar Containment Chamber: a magnetar starquake drops 4 Magnetar Crystals, a collapse drops 64 Degenerate Core Matter. Each 60 s of magnetar field uses one Forgecore plate from the Mass Injector; without one the field drops and the crust takes 10% damage.
- Antimatter Collider Ring: the Neutronium Magnet proposal needs 1024 fine Nexium wire in the input buses (used when it completes).
- Dimensional Rift Gate: each biome drops one exclusive material (Prismatium, Chronomercury, Forgecore, Vivispore, Abyssal Antimatter, Precursor Residue, Void Ash). From depth 40, each Depth Anchor also uses one Contained X-Nexus.
- Endgame recipes now use them: antiproton cells in the Cosmic Neutronium and Infinity antimatter fuel rods and the Forge of Gods siphon casing; Higgs, top and Prismatium in the Gravitational Lens; X-Nexus and the Rift Singularity in the Forge of Gods controller; Degenerate Core Matter, Chronomercury, Void Ash and the Rift Singularity in Eye of Harmony field generators from the Advanced tier (lower tiers unchanged, since the Rift Gate is built with them and runs on SpaceTime); Primordial Tholin, Precursor Residue and Vivispore in Forge of Gods casings.
- Default construction recipes for the four originals, their special hatches, Rift Probe, Depth Anchor, Target Cartridges and the structure blocks that had none (Radiant Naquadah Alloy Casing, Precision Field Sync Casing, Nanite Shielding Glass, Degenerate Matter Core), plus a UIV route for Cosmic Neutronium Borosilicate Glass. Only GTCEu and GTNA items; a modpack can replace them by id.
- New processing: Nexium and Forgecore ingots (blast furnace), Nexium fine wire, Forgecore plates, Magnetarium (mixer + blast furnace).
- Field manual: new Endgame chapter and two lore pages for each original (en, pt_br, zh_cn).
Item effects (RenderBlender no longer needed)
- GTNA now draws its own item effects:
gtna:halo,gtna:glow_edge,gtna:cosmic,gtna:eternalandgtna:unstablemodel loaders, with a new procedural shader and new halo textures. RenderBlender is no longer used. - Fixes material icons (ingots, plates, dusts, gears, wires, gems of 56 GTNA material sets) showing as missing textures when RenderBlender was not installed (0.5.4–0.5.5). Icons now always render; the effect is drawn on top.
- KubeJS:
GTNAClientEvents.itemEffects(client scripts) adds, replaces or removes effects per item or per GTCEu material. Example inexamples/kubejs/client_scripts/gtna_item_effects.js. - Client config: toggle halos, glow edges and shader effects, and set the animation speed.
New multiblocks (GTO)
-
Large Incubator: Incubator with Parallel Hatch; the glass tier caps the voltage tier, and the cleanroom filters set the filter tier a recipe may ask for (
filter_casingrecipe data: 1 plain, 2 sterile). -
Kerr-Newman Homogenizer: Mixer running several recipes at once (Thread Hatch), Parallel and laser hatches.
-
Nyarlathotep's Tentacle: Assembly Line running several recipes at once with coil parallel and an Optical Data Reception Hatch.
-
Giant Sintering Array (new
gtna:sintering_furnacetype): coil temperature gate, parallel4^glass tier. -
Integrated Vapor Deposition System (new
gtna:chemical_vapor_depositionandgtna:physical_vapor_depositiontypes): several recipes at once, parallel4^glass tier. -
Reaction Furnace (new
gtna:reaction_furnacetype): coil furnace like the Electric Blast Furnace, with an upgrade module that unlocks the Parallel and Accelerate hatches. -
Dyson Sphere Launch Silo and Receiving Station (new
gtna:dyson_spheretype, Dyson Swarm Module item): the silo puts swarm modules in orbit of its planet, the station turns them into laser power, needing computation and liquid helium; the swarm takes damage over time. -
Space Elevator with the Assembler Module and Resource Collection Module (new
gtna:assembler_module,gtna:miner_moduleandgtna:drilling_moduletypes; Nanotube Spool and Space Drones MK I–VI): above ZPM, with computation and 256 Nanotube Spools, the elevator powers up to twelve modules; the Power Module MK (I–V) sets their parallel4^(MK - 1)and which Assembler Module recipes they may run. The Resource Collection Module mines 20 asteroid ore mixes and collects 11 gases with drones and rocket fuel.
Bose-Einstein Condensate (GTNH)
- Five multiblocks on a physical condensate network: the Entanglement Apparatus turns molten metals and fluids into 19 kinds of entangled condensate; the Containment Field stores it (field strength = capacity and EU/t, voided on power loss); the Maxwell Gate lets it flow one way, with filters; the Observation Array feeds nanites, EU and condensate to its Teleportation Nodes, which craft the Condensate Assembly recipes step by step, one nanite tier per item slot.
- Bose-Einstein Condensate Conduit (dye it to split networks) and its casing; BEC Hatch, Nanite Containment Bus, Line-Of-Sight Connector Hatch (with the beam), Nanite Tier Detector, Condensate Detector and Teleportation Node Controller hatches; the BEC casings; 28 metamaterials and the Transdimensional Alignment Matrix.
- Every GTNH BEC recipe whose output exists in GTNA, including the BEC casings and the Godforge and Eye of Harmony parts. The Singularity Shielding Casing and the Medial and Central Graviton Flow Modulators now come only from the BEC, as in GTNH; their temporary assembly-line recipes are gone.
- New materials: Bedrockium, Tairitsu, Inactive and Boundless Cosmic Solder.
Nano Forge
- Tier 4: the MagMatter extension (GTNH structure with its own casings) and MagMatter Nanites. With a nanite equal to the recipe's output in an input bus, the forge drains all molten MagMatter from its hatches for extra parallel and a shorter duration, as in GTNH.
Fixed
- Structure check (the controller's refresh button): when the machine is formed but an optional GTNA module is not, the message now says the machine works and only the module is incomplete. It used the same "Structure incomplete" text as a broken structure, so a formed Electric Blast Furnace looked broken (player report on 0.5.2 and 0.5.5).
- Kinetic Orbital Lance: capsules return in
30 · ln(1 + d / 50)seconds (about a minute from Nexus-1 instead of 231 hours; capsules already in flight are shortened); energy is a direct draw on the owner's Nexus network and shows in the Nexus terminal; the shot effect ends when the machine is switched off; the Magnetar Slug has its name in every language. - Antimatter Collider Ring: accepts up to two input buses (the Neutronium Magnet's Nexium wire goes there).
- SpaceTime block and frame were invisible: 14 material-set block models lacked the
forge:compositeloader.
Original materials: textures and halos
- The 12 materials of the originals have 32×32 animated textures (48 frames, with a short event per material) and their own 128×128 animated halo: field lines, a comet, pulsar beams, a compression vortex, iron filings, spectral rays, a clock, a corona, spore tendrils, dark tentacles, a nanite swarm and an ash sink. Halos sit on the main forms only (ingot, gem, dust, plate, rod, fine wire) and stay within the slot.
- JEI/EMI info pages for the originals' exclusive materials and items (en, pt_br, zh_cn).
Tests
- New GameTests: every GTCEu multiblock forms from its own preview with GTNA loaded (71 machines); the EBF stays formed without its optional module; the lance's bank is paid from the Nexus network, exactly, and stops on an empty network.
- New unit tests: material-set models (composite loader, missing textures, animated strips without
.mcmeta) and the originals' lang keys in en_us, pt_br and zh_cn, including the keys built from enums.
Other
- Tiered glass: any of 13 glasses (Tempered, MV, through Cosmic Neutronium Borosilicate, MAX) in structures that read a glass tier; all glass of one structure must match. Six GTO borosilicate glasses added (Titanium, Tritanium, Enderium, Quarks, Draconium, Cosmic Neutronium).
- New GTO casings: Shielded Accelerator, Bioactive Mechanical Casing, Advanced Fusion Coil, UHV Accelerator Electromagnetic Coil, Uruium Coil Block, Spacetime Assembly Line Casing, Quark Pipe, Space Elevator Internal Support and Support, Space Elevator Power Modules MK I–V, Dyson Deployment Magnet, Core and Casing.
- Recipe types left empty where GTO's recipes need GTO-only materials (sintering, vapor deposition, reaction furnace); packs add their own through KubeJS.
- GTO's Dimensional Bridge Casing is GTNA's Spatial Casing (the old
dimensional_bridge_casingid already migrates to it). - Not ported: GTO's Radiation Hatch (Large Incubator), Suprachronal and Circuit Assembly Line modes (Nyarlathotep), the Kerr-Newman black-hole effect (closed GTOLib), the Machine Access Link.
GregTech Nexus Addon v0.5.5
Fixed
- Crash on launch with JEI 15.32 and newer:
client.UniversiumJeiFluidMixintargeted the oldFluidTankRenderer.drawTiledSpritesignature (JEI 15.32 added aTilingDirectionparameter). There is now one injection per signature, each with its exact descriptor and optional, so the Universium fluid overlay works with any JEI 15.x. GTNA now builds against JEI 15.62.0.219. - The same safeguard for the other viewer-dependent injections: the Eye of Harmony tab sizing in EMI (
setPage) and the stale-slot guard of GTCEu's JEI multiblock pages.
GregTech Nexus Addon v0.5.4
Changed
- Brazilian Portuguese (pt_br) translation completed: the 313 keys that were still missing (pattern buffer, structure checks, overclock and accelerate hatches, terminal, research, materials, multi-plates and creative tabs) are now translated.
GregTech Nexus Addon v0.5.3
Faster previews of huge multiblocks
- The cached scene of LDLib (EMI/JEI multiblock previews and structure GUIs) is now compiled off-thread in batches of 4,096 blocks, each in its own vertex buffer, and drawn as batches finish. Very large structures no longer overflow a single buffer or stall until the whole structure is built. Technique from GTLCore (LGPL-3.0).
Other
- New
researchTreegameplay option (default on): turning it off removes the research tree key, screen and commands, for packs without research nodes. - Simplified Chinese (zh_cn) translation.
Debug parts for testing (creative only, no recipes)
- Debug Energy Hatch and Debug Laser Target Hatch: always full. Their GUI works like the GTCEu creative energy
container (and the GTMThings creative hatches): tier selector, free voltage field, amperage with -/+ buttons and an
on/off switch. The laser hatch starts at 4096 A. Any change re-forms the multiblock at once. - Debug Input Bus and Debug Input Hatch: mark items or fluids in their 3x3 ghost slots; recipes get endless
amounts and nothing is consumed. Both keep the circuit slot. - Debug Energy Cover: keeps the energy buffer of any GregTech machine full.
- All of them can be turned off with the
debugPartshatch toggle in the config.
ME Export Buffer
- The GUI now shows 9 item rows and 9 fluid rows side by side (it showed 3 of each). The buffer itself already held
any number of item and fluid types.
⚠️ Personal Space moved to ModernSpace
- Personal Space is no longer part of GTNA. It now lives in its own mod, ModernSpace. GTNA no longer depends
on Infiniverse. - Keep your personal dimensions: install ModernSpace (0.3.1 or later) together with this GTNA version. The first time an old world
opens, ModernSpace imports it automatically: dimensions, settings, portals, players inside a personal dimension and
portal items. The files it changes are backed up with a.modernspace_backupsuffix. - Without ModernSpace, old portals disappear and the personal dimensions stop loading. Their folders stay in the save.
New multiblocks (ported from GTOCore)
- Processing: High Energy Laser Lathe, Extreme Compressor, Gemini Containment System (packer), Giant
Electrochemical Workstation, Heavy Rolling (bender), Hand of Arachne (loom), Desulfurizer (with an optional extension
structure), Rare Earth Centrifugal, Lightning Rod (arc generator), PCB Factory (three structure tiers, chosen with a
screwdriver), Compound Extreme Cooling Unit (vacuum freezer, atomization and, on its larger structure, plasma
condensing), Dimensional Focus Engraving Array, Star Ultimate Material Forge Factory and Space Probe Receiver (works
only in space). - Plasma and power: Hyperdimensional Plasma Fusion Core (runs Plasma Forge recipes in parallel), Hyper Reactor and
Advanced Hyper Reactor (booster plasmas set per recipe), Fuel Cell Generator (absorption, transfer and release modes
with membrane electrodes and redox-flow electrolytes). - Research: Supercomputing Center (three tiers: HPCA, NICH and GWCA components, MFPC coolant in the new Thermal
Conductor Hatch), Data Center and Analysis & Research Center. - New recipe types, casings, glasses, materials and parts that come with them. Some GTOCore recipe types ship empty
(or with only the recipes whose ingredients exist outside GTOCore) so modpacks can fill them. - A new check makes sure every recipe type, block and item has an English and Portuguese name and a model.
Multiblock tooltips
- Every GTNA multiblock now uses the same tooltip layout: machine type, a flavor line, a short description and
colored bullet lines for bonuses, numbers and restrictions, followed by the source addon. - Several tooltip numbers were wrong and now match the machines (Large Steam Circuit Assembler parallel, Large Steam
Centrifuge, Thermal Centrifuge and Alloy Smelter speed, Steam Elevator Apiary and Beacon modules).
Batteries
- The Really, Extremely, Insanely and Mega Ultimate Batteries are now rechargeable batteries (UEV, UIV, UXV and OpV),
taggedgtceu:batteries/<tier>.
GregTech Nexus Addon v0.5.2
GregTech Nexus Addon 0.5.2
Big endgame update. Changes below are relative to 0.5.1.
⚠️ Dependencies
- New required dependency: Infiniverse 1.0.0.5 or newer (used by Personal Space dimensions). It is not bundled; install it alongside GTNA.
- Optional: Ad Astra (planet ores, planet simulations in the Eye of Harmony, planet dimension icons) and SGJourney.
- Tested with GTCEu 7.5.3.
New multiblocks
- Forge of Gods (GTNH): controller with ring sub-structures, upgrade tree, milestones, fuel and battery, cosmetics, star and beam rendering, and the Smelting, Molten, Plasma and Exotic modules. The Plasma Module now also covers the GT++ metals (Celestial Tungsten, Astral Titanium, Hypogen, Rhugnor, Six-Phased Copper…).
- Dimensionally Transcendent Plasma Forge (GTNH): coil heat, EBF-style overclock and the catalyst discount after long continuous runs.
- Transcendent Plasma Mixer (GTNH): powered only by the owner's wireless network; the full cost is paid when a recipe starts.
- Nano Forge tiers 1–3 (GTNH) with 11 nanites. The tier nanite goes in an input bus (GTCEu controllers have no slot).
- Advanced Fusion Reactor (GTO) with four tier extensions and an overclock extension. It replaces GTNH Fusion Mk4/Mk5.
- ME Export Buffer (GTMThings style).
Eye of Harmony
- Planet simulations: Nether, End and, with Ad Astra, Moon, Mars, Venus, Mercury and Glacio, each with its own Planet Block, rocket tier and ore catalogue.
- KubeJS support for adding and editing simulation programs.
- Recipe viewers: reworked JEI page that matches the EMI layout (separate item and fluid grids, one page per simulation, the window grows to fit).
- Recipes: controller, casings and field generators now use fluids, as in GTNH.
Content
- Forge of Gods material chain ported from GTNH: Creon, Mellion, Transcendent Metal, Six-Phased Copper, Hypogen, Rhugnor, Phonon Medium, Tengam, UIV/UMV superconductors, Infinity, Eternity, Shirabon, Dimensionally Shifted Superfluid, the Excited catalysts and more, with default recipes.
- GTNH Forge of Gods components: Stable Boson Containment Unit, heat capacitors, Thermal Superconductor, Tengam Electromagnet, Graviton Anomaly, Cosmic Fabric Manipulator, Force Field Glass, Field Restriction Coil, Raw Tesseract, ZPM3–ZPM6 batteries. The Forge of Gods progression and upgrade costs now follow GTNH.
- New circuits: Optical (UV–UIV) and Exotic (UHV–UXV) circuit families. OpV/MAX circuits are left to modpacks.
- Recipes GTCEu lacks: default recipes for UHV–OpV components (motors, pistons, pumps, conveyors, robot arms, emitters, sensors, field generators), UEV–MAX machine casings and energy hatches, and UU Matter. All of them can be replaced with KubeJS.
- Ad Astra planets: ore veins, and proper dimension icons in GTCEu dimension conditions (World Data Scanner, ore veins).
- Hatches: high-tier module hatches and wireless hatch recipes.
- Restricted parts: recipes for the output-boost and infinite-input parts. They only act on recipes of their own tier.
- Flotation line: the full reagent chain (carbon disulfide, ethylates, xanthates, turpentine).
- Removed: Matrix Modules I–IV and the Nexus Hypercore Casing.
Personal Space
- Port of the GTNH PersonalSpace dimensions:
- configurable worldgen and sky;
- editor GUI;
- portal and portal book;
/pspacecommands.
- The portal now appears in the creative tab and has an LV recipe made with normal obsidian.
GTO machinery and balance
- GTO machines: Blaze Blast Furnace, Cold Ice Freezer, Chemical Plant, Mega Alloy Blast Smelter, ISA Mill, Rocket and Supercritical turbines, Industrial Flotation Cell, Vacuum Drying Furnace, Component Assembler and Component Assembly Line.
- Dehydrator family: full LV–OpV set.
- Wireless: energy HUD overlay.
- Balance profiles: configurable profiles for the Universal Factory, Nexus wireless loss and ME Pattern Buffer capacity.
Fixes
- Missing names: item and block names no longer disappear (two language generators were overwriting each other).
- Material textures: icon sets for Hypogen, Chromatic Glass, Dragonblood and Black Dwarf Matter, plus extra plate forms for the custom sets.
- Fluid textures: original textures for Infinity, Eternity, Hypogen, Chromatic Glass, Rhugnor, Dragonblood, Primordial Matter, the Phonon fluids and Stable Baryonic Matter. Fluids with no texture get their own colour instead of white.
- Item textures: glowstone nanite animation fixed; ZPM4–ZPM6 batteries are now tinted per tier.
- Tooltips: the new multiblocks use the standard tooltip format with source attribution.
- Nano Forge: tier 2 and 3 extensions now use the Assembly Line Casing, as in GTNH.
- ME Pattern Buffer: upgrades no longer spill stored patterns or render invisibly.
- Dead-end recipes: several were found and fixed by a new recipe reachability check.
Known limitations
- Bose-Einstein Condensate machines are not ported yet. Until then, the Singularity Shielding Casing and the Medial/Central Graviton Flow Modulators use provisional Assembly Line recipes, and the DTPF's Transdimensional Alignment Matrix / Convergence is unavailable.
- Nano Forge tier 4 is not ported yet.
GregTech Nexus Addon v0.5.1
GregTech Nexus Addon 0.5.1
This update adds four GregTech Odyssey multiblocks and fixes the KubeJS startup crash reported with GTNA 0.5.0. Changes below are relative to 0.5.0.
Corrected 0.5.1 JAR
- Fixed two additional startup crashes affecting GTCEu module tooltips and the AE2 crafting confirmation screen in production modpacks.
- Reduced repeated structure checks while the Nexus Terminal builds the Nexus ME Hypercore. In-world build time still needs confirmation with this corrected JAR.
- Verified startup with GTCEu 7.5.3, AE2 15.4.10 and KubeJS build.26 in the Prism
1.20.1modpack. The automated suite now passes all 60 GameTests.
New machines
- Generator Array: runs supported GTCEu generators together, with normal energy output or wireless transfer to the Nexus Flux Matrix.
- Fishing Ground: processes bait and water with circuit selected catches.
- Evaporation Plant: processes water and brine in a stainless steel tower. A titanium auxiliary tower supports Parallel and Accelerate hatches.
- Greenhouse: grows crops using daylight, with the original light based slowdown behavior.
The machines include their structures, recipes, assets and English/Portuguese tooltips. Ported content credits its source in game.
Improvements and fixes
- Fixed the GTNA DataGenerator mixin crash seen with
kubejs-forge-2001.6.5-build.26. The injection now handles the Minecraft 1.20.1 runtime method name and cannot crash startup merely because its target is absent. - Removed Nexus Flux Matrix Safe Mode. The network can now spend its remaining energy down to zero. Old SafeMode world data is ignored.
- Wireless Steam Hatches now work only as steam parts; electric multiblocks no longer accept them as universal fluid hatches.
- Fixed the Greenhouse reporting sunlight when its glass roof was covered by opaque blocks.
- Clarified Evaporation Plant hatch positions: put one fluid input and one or two energy inputs in the base, and fluid outputs in the tower stages. Any fluid hatch tier is allowed.
- Revised the four machines' tooltips for accurate mechanics, values, source attribution and translations.
Validation
- Passed formatting, compilation, unit tests, data generation and all 60 required GameTests. The tests include a MAX fluid output hatch placed in a valid Evaporation Plant stage.
- Requires Minecraft 1.20.1, Forge and GregTech CEu Modern 7.5.3 or newer. Check the file dependencies for the full mod list.
GregTech Nexus Addon v0.5.0
GregTech Nexus Addon 0.5.0
This update builds out the steam era, adds modular multiblocks and improves AE2 autocrafting. Changes below are relative to 0.4.0.
New content
- Added more large steam machines and rebuilt 21
large_steam_*structures from their GT: Not Leisure references. High pressure casings now enable the intended faster mode. - Added the Steam Elevator and its modules for flight, weather, greenhouse, oil drilling, entity processing, ore processing, mob repelling, beacon effects, apiary and bee breeding. Bee breeding integrates with Productive Bees when it is installed.
- Added Industrial and Advanced Industrial Steam Casings, Steam Lava Maker, Steam Item Vault, Steam Cactus Wonder, Steam Cracking and Mega Steam Compressor.
- Added the Integrated and Advanced Integrated Ore Processors, with circuit-selected ore processing recipes and their real stage byproducts and washing fluids.
- Added Brick Kiln, Thermal Power Pump and Liquefaction Furnace.
- Added auxiliary multiblock structures, starting with the Electric Blast Furnace and Liquefaction Furnace. Modules appear in structure previews and can unlock additional hatch abilities. KubeJS scripts can register their own modules.
- Added the Nexus Structure Terminal's module building and structure refresh tools, including a button that highlights the first incorrect block on supported fixed structures.
- Added a configurable wireless steam HUD and per-hatch network diagnostics through
/gtna steam. - Expanded the Nexus ME Hypercore with shared AE2 crafting capacity, concurrent jobs and the Nexus Planner integration.
- Added the animated GTNA logo to the project assets and the logo to multiblock UIs.
Improvements
- ME Pattern Buffers can select and automatically switch recipe modes for supported machines. AE2 crafting across multiple recipe types and layered patterns has been strengthened.
- Steam Elevator modules use their own structure hatches for item and fluid input/output and show Running/Idle state in the machine model and Jade.
- Updated source attribution, machine tooltips and English/Portuguese text. Ported content now uses a consistent
Source:line; many descriptions have clearer values, warnings and main functions. - Overclock Hatch settings now use an exact integer duration divisor, so the tooltip matches the applied speed. Existing custom Overclock Hatch balance values return to defaults because the configuration format changed.
Bug fixes
- Fixed wireless steam networks appearing empty when the first input hatch drained the entire pool every tick. Inputs now share available steam fairly.
- Fixed steam loss in the wireless network, output hatch transfer limits that starved the Large Steam Solar Boiler, and incorrect solar production shown in the UI/Jade.
- Fixed Steam Elevator module detection, orientation, upkeep and hatch placement issues; modules can now refresh when built onto an already formed machine.
- Fixed ore processing recipes missing from JEI and the Steam Ore Processing Module returning raw ore or using the wrong washing fluid.
- Fixed ME Pattern Buffer crafting requests using the wrong recipe when different patterns shared inputs, and parallel requests stalling with ingredients left in the buffer.
- Fixed the Nexus ME Hypercore structure's controller position/direction and allowed AE2 cables in its free spaces. Also fixed duplicated CPU Interface tooltip text and missing item names.
- Fixed structure diagnostics pointing at the wrong block after a failed pattern search.
- Fixed duplicate or untranslated tooltips, missing Jade/config translations, missing item textures and particles, and several client startup/config crashes.
Validation
- Built the 0.5.0 release JAR and passed 20 unit tests and 53 GameTests, including an AE2 network autocrafting scenario.
- Minecraft 1.20.1, Forge and GregTech CEu Modern 7.5.3 or newer are required. See the project page for feature-specific integrations and credits.
v0.4.0
GregTech: Nexus Addon 0.4.0
Added
- Added the Nexus ME Hypercore AE2 crafting CPU integration, including Crafting CPU Interface support, large virtual CPU storage/co-processor display, relog recovery, and Infinite Cell Component progression.
- Added 1M, 4M, 16M, 64M, and 256M Cell Components as intermediate crafting/storage progression items.
- Added ME Storage multiblock support with ME Storage Access Hatch, ME Big Storage Access Hatch, ME IO Port Hatch, tiered storage modules, infinite component slot, and AE2 network status display.
- Added Pattern Buffer upgrade cards and additional Pattern Buffer language coverage for the mini, normal, advanced, and ultimate buffers.
- Added Industrial Platform Deployment Tools support for preset selection, material accounting, area highlighting, coordinate-card export, placement settings, and 2D preset preview.
- Added/kept the expanded steam and primitive machine line, including Primitive Distillation Tower, Leap Forward One Blast Furnace, Large Steam Hammer, Dimensionally Transcendent steam machines, Eye of Wood, and related recipes/tooltips.
- Added custom GTNA material tag prefixes and related material items such as multi-ingots, multi-plates, singularities, bricks, rough blanks, and flakes.
- Added Echoite Vajra naming/localization coverage.
Changed
- Kept the Deployment Tool on the original tabbed workflow and removed the broken experimental 3D preview tab/widget from the current build.
- Updated 1M, 4M, 16M, 64M, and 256M Cell Components to use GTOCore-matched textures, generated item models, and assembler progression recipes.
- Updated ME Storage display text so Online/Offline, Infinite, Enabled, and Disabled are resolved through language keys instead of hardcoded strings.
- Updated custom tag prefix language entries to use material-aware
%snames, fixing fallback names such astagprefix.quadruple_plate. - Updated GTNA language resources manually for the current build instead of relying only on generated/datagen language output.
- Ran Spotless formatting across Java sources so
spotlessJavaCheckpasses for the release build.
Fixed
- Fixed missing/broken tooltips and names for Hyper Pressure Reactor, Compact Hyper Pressure Reactor, Leap Forward One Blast Furnace, Large Steam Hammer, ME IO Port Hatch, ME Big Storage Access Hatch, ME Storage Access Hatch, Pattern Buffer cards, Nexus Terminal, Pattern Buffer UI, ME Storage UI, and Vajra.
- Fixed
gtna.machine.me_big_storage_access_hatch.modeappearing raw in ME Storage status text. - Fixed ME/AE online labels used by GTNA Pattern Buffer and Craft Pattern Hatch screens by adding local fallback translations.
- Fixed generated and manual language resources so the final packaged jar contains the required runtime keys.
- Fixed Spotless Java formatting violations caused mainly by line endings.
Tested
- Ran
spotlessApplyand confirmedspotlessJavaCheckpasses. - Ran
runDataafter the Cell Component model and recipe updates. - Ran
compileJava,processResources, andbuildafter the language, ME Storage, Pattern Buffer, Deployment Tool, and Cell Component changes.
v0.1.5 - Nexus Flux Matrix, Wireless Steam & KubeJS Integration
This update brings massive quality-of-life additions, large-scale endgame multiblocks, and full integration with KubeJS for modpack developers, while also sunsetting older, obsolete systems.
✨ What's New
- Refactored Nexus Flux Matrix: A massive, expandable multiblock (up to 31x31) that acts as a global wireless energy bank (
ZEU/tscaling). It comes with a wide array of Wireless Energy Hatches and Wireless Dynamo Hatches ranging fromLVup toMAXtier capacities. - Wireless Steam Network: Added Wireless Steam Output and Input Hatches that transport steam globally across dimensions via the player's UUID. Say goodbye to cable spaghetti around your Mega Solar Boilers!
- KubeJS Integration: We've added soft-dependency support for KubeJS! Modpack devs can now freely build custom multiblocks (using the
gtna:multiple_recipesfactory) and tap into Thread Hatches, Accelerate Hatches, and Overclock Hatches directly viastartup_scripts/. - Quantum Network Terminal: A brand new handheld item to easily pair networks and monitor the real-time status (I/O, remaining capacity, connected hatches) of your Nexus Flux Matrix from anywhere.
🗑️ Removals & Cleanup
- Sunset Nexus Manipulator: The obsolete
Nexus Manipulatorfunctionality and UI have been entirely gutted in favor of GTCEu's mature structure scanning API. All legacy files and rendering calculations were scrapped to keep the addon lightweight and performant.
📖 Online Documentation
We have launched our official wiki! It automatically deploys to Raishxn.github.io/GregTech-Nexus-Addon. Check the "Systems" tab for deep-dives into progression, calculation formulas, and mermaid flow diagrams for steam and electricity!