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GregTech Nexus Addon v0.6.0
Original multiblocks: endgame role
- Each original now produces something only it makes, and the four feed each other:
- Kinetic Orbital Lance: Arrokoth capsules bring Primordial Tholin, Nexus-1 capsules bring Nexium. Nexus-1 can only be hit with the new Magnetar Slug (Magnetarium ingots, mass 2000 t).
- Stellar Containment Chamber: a magnetar starquake drops 4 Magnetar Crystals, a collapse drops 64 Degenerate Core Matter. Each 60 s of magnetar field uses one Forgecore plate from the Mass Injector; without one the field drops and the crust takes 10% damage.
- Antimatter Collider Ring: the Neutronium Magnet proposal needs 1024 fine Nexium wire in the input buses (used when it completes).
- Dimensional Rift Gate: each biome drops one exclusive material (Prismatium, Chronomercury, Forgecore, Vivispore, Abyssal Antimatter, Precursor Residue, Void Ash). From depth 40, each Depth Anchor also uses one Contained X-Nexus.
- Endgame recipes now use them: antiproton cells in the Cosmic Neutronium and Infinity antimatter fuel rods and the Forge of Gods siphon casing; Higgs, top and Prismatium in the Gravitational Lens; X-Nexus and the Rift Singularity in the Forge of Gods controller; Degenerate Core Matter, Chronomercury, Void Ash and the Rift Singularity in Eye of Harmony field generators from the Advanced tier (lower tiers unchanged, since the Rift Gate is built with them and runs on SpaceTime); Primordial Tholin, Precursor Residue and Vivispore in Forge of Gods casings.
- Default construction recipes for the four originals, their special hatches, Rift Probe, Depth Anchor, Target Cartridges and the structure blocks that had none (Radiant Naquadah Alloy Casing, Precision Field Sync Casing, Nanite Shielding Glass, Degenerate Matter Core), plus a UIV route for Cosmic Neutronium Borosilicate Glass. Only GTCEu and GTNA items; a modpack can replace them by id.
- New processing: Nexium and Forgecore ingots (blast furnace), Nexium fine wire, Forgecore plates, Magnetarium (mixer + blast furnace).
- Field manual: new Endgame chapter and two lore pages for each original (en, pt_br, zh_cn).
Item effects (RenderBlender no longer needed)
- GTNA now draws its own item effects:
gtna:halo,gtna:glow_edge,gtna:cosmic,gtna:eternalandgtna:unstablemodel loaders, with a new procedural shader and new halo textures. RenderBlender is no longer used. - Fixes material icons (ingots, plates, dusts, gears, wires, gems of 56 GTNA material sets) showing as missing textures when RenderBlender was not installed (0.5.4–0.5.5). Icons now always render; the effect is drawn on top.
- KubeJS:
GTNAClientEvents.itemEffects(client scripts) adds, replaces or removes effects per item or per GTCEu material. Example inexamples/kubejs/client_scripts/gtna_item_effects.js. - Client config: toggle halos, glow edges and shader effects, and set the animation speed.
New multiblocks (GTO)
-
Large Incubator: Incubator with Parallel Hatch; the glass tier caps the voltage tier, and the cleanroom filters set the filter tier a recipe may ask for (
filter_casingrecipe data: 1 plain, 2 sterile). -
Kerr-Newman Homogenizer: Mixer running several recipes at once (Thread Hatch), Parallel and laser hatches.
-
Nyarlathotep's Tentacle: Assembly Line running several recipes at once with coil parallel and an Optical Data Reception Hatch.
-
Giant Sintering Array (new
gtna:sintering_furnacetype): coil temperature gate, parallel4^glass tier. -
Integrated Vapor Deposition System (new
gtna:chemical_vapor_depositionandgtna:physical_vapor_depositiontypes): several recipes at once, parallel4^glass tier. -
Reaction Furnace (new
gtna:reaction_furnacetype): coil furnace like the Electric Blast Furnace, with an upgrade module that unlocks the Parallel and Accelerate hatches. -
Dyson Sphere Launch Silo and Receiving Station (new
gtna:dyson_spheretype, Dyson Swarm Module item): the silo puts swarm modules in orbit of its planet, the station turns them into laser power, needing computation and liquid helium; the swarm takes damage over time. -
Space Elevator with the Assembler Module and Resource Collection Module (new
gtna:assembler_module,gtna:miner_moduleandgtna:drilling_moduletypes; Nanotube Spool and Space Drones MK I–VI): above ZPM, with computation and 256 Nanotube Spools, the elevator powers up to twelve modules; the Power Module MK (I–V) sets their parallel4^(MK - 1)and which Assembler Module recipes they may run. The Resource Collection Module mines 20 asteroid ore mixes and collects 11 gases with drones and rocket fuel.
Bose-Einstein Condensate (GTNH)
- Five multiblocks on a physical condensate network: the Entanglement Apparatus turns molten metals and fluids into 19 kinds of entangled condensate; the Containment Field stores it (field strength = capacity and EU/t, voided on power loss); the Maxwell Gate lets it flow one way, with filters; the Observation Array feeds nanites, EU and condensate to its Teleportation Nodes, which craft the Condensate Assembly recipes step by step, one nanite tier per item slot.
- Bose-Einstein Condensate Conduit (dye it to split networks) and its casing; BEC Hatch, Nanite Containment Bus, Line-Of-Sight Connector Hatch (with the beam), Nanite Tier Detector, Condensate Detector and Teleportation Node Controller hatches; the BEC casings; 28 metamaterials and the Transdimensional Alignment Matrix.
- Every GTNH BEC recipe whose output exists in GTNA, including the BEC casings and the Godforge and Eye of Harmony parts. The Singularity Shielding Casing and the Medial and Central Graviton Flow Modulators now come only from the BEC, as in GTNH; their temporary assembly-line recipes are gone.
- New materials: Bedrockium, Tairitsu, Inactive and Boundless Cosmic Solder.
Nano Forge
- Tier 4: the MagMatter extension (GTNH structure with its own casings) and MagMatter Nanites. With a nanite equal to the recipe's output in an input bus, the forge drains all molten MagMatter from its hatches for extra parallel and a shorter duration, as in GTNH.
Fixed
- Structure check (the controller's refresh button): when the machine is formed but an optional GTNA module is not, the message now says the machine works and only the module is incomplete. It used the same "Structure incomplete" text as a broken structure, so a formed Electric Blast Furnace looked broken (player report on 0.5.2 and 0.5.5).
- Kinetic Orbital Lance: capsules return in
30 · ln(1 + d / 50)seconds (about a minute from Nexus-1 instead of 231 hours; capsules already in flight are shortened); energy is a direct draw on the owner's Nexus network and shows in the Nexus terminal; the shot effect ends when the machine is switched off; the Magnetar Slug has its name in every language. - Antimatter Collider Ring: accepts up to two input buses (the Neutronium Magnet's Nexium wire goes there).
- SpaceTime block and frame were invisible: 14 material-set block models lacked the
forge:compositeloader.
Original materials: textures and halos
- The 12 materials of the originals have 32×32 animated textures (48 frames, with a short event per material) and their own 128×128 animated halo: field lines, a comet, pulsar beams, a compression vortex, iron filings, spectral rays, a clock, a corona, spore tendrils, dark tentacles, a nanite swarm and an ash sink. Halos sit on the main forms only (ingot, gem, dust, plate, rod, fine wire) and stay within the slot.
- JEI/EMI info pages for the originals' exclusive materials and items (en, pt_br, zh_cn).
Tests
- New GameTests: every GTCEu multiblock forms from its own preview with GTNA loaded (71 machines); the EBF stays formed without its optional module; the lance's bank is paid from the Nexus network, exactly, and stops on an empty network.
- New unit tests: material-set models (composite loader, missing textures, animated strips without
.mcmeta) and the originals' lang keys in en_us, pt_br and zh_cn, including the keys built from enums.
Other
- Tiered glass: any of 13 glasses (Tempered, MV, through Cosmic Neutronium Borosilicate, MAX) in structures that read a glass tier; all glass of one structure must match. Six GTO borosilicate glasses added (Titanium, Tritanium, Enderium, Quarks, Draconium, Cosmic Neutronium).
- New GTO casings: Shielded Accelerator, Bioactive Mechanical Casing, Advanced Fusion Coil, UHV Accelerator Electromagnetic Coil, Uruium Coil Block, Spacetime Assembly Line Casing, Quark Pipe, Space Elevator Internal Support and Support, Space Elevator Power Modules MK I–V, Dyson Deployment Magnet, Core and Casing.
- Recipe types left empty where GTO's recipes need GTO-only materials (sintering, vapor deposition, reaction furnace); packs add their own through KubeJS.
- GTO's Dimensional Bridge Casing is GTNA's Spatial Casing (the old
dimensional_bridge_casingid already migrates to it). - Not ported: GTO's Radiation Hatch (Large Incubator), Suprachronal and Circuit Assembly Line modes (Nyarlathotep), the Kerr-Newman black-hole effect (closed GTOLib), the Machine Access Link.