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Getting Started

Alejandro edited this page Jun 2, 2026 · 8 revisions

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Welcome! This guide will walk you through the basics of installing and using Asset Auditor Pro.


Installation

  1. Visit the Unreal Engine Marketplace
  2. Search for Asset Auditor Pro
  3. Click Install to Engine
  4. Select your Unreal Engine version
  5. Once installation completes, restart your Unreal Editor

The plugin will automatically appear in your editor after restart.


Enable the Plugin

  1. Open your Unreal Engine project
  2. Go to Edit > Plugins
  3. Search for "Asset Auditor Pro"
  4. Make sure it's enabled (blue checkmark)
  5. The editor may ask you to restart—click Yes

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Running Your First Scan

Via Content Browser

  1. In the Content Browser, navigate to any folder (e.g., /Content/Assets)
  2. Right-click on the folder
  3. Select "Scan with Asset Auditor Pro"
  4. Wait for the scan to complete

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Via the Panel

  1. Open the Asset Auditor Pro panel (Window > Asset Auditor Pro)
  2. Click the folder icon to select a folder to scan
  3. Choose your target folder (e.g., /Content)
  4. Click "Start Scan"

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Understanding Results

Once a scan completes, you'll see results organized by severity in a table organized into columns:

  • Checkbox: selects which asset(s) you want to fix.
  • Severity: the issue severity level.
  • Rule: the rule that triggered the issue.
  • Asset: the affected asset.
  • Message: what was detected.
  • Fix: how it can be resolved (suggested or automatic fix).
  • View: action/button to show the asset in the Content Browser.

Usage notes:

  • Hovering any cell shows the full text if it doesn’t fit.
  • Double-clicking any row also navigates to the corresponding asset in the Content Browser.

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Inspection Rules

Asset Auditor Pro includes 7 built-in rules:

1. Naming Prefix

Validates asset naming conventions based on prefix rules. Perfect for enforcing team naming standards.

Example: Detects if a texture is missing a prefix like T_ or TX_

2. Texture Compression

Audits texture compression settings to ensure optimal performance and quality.

Example: Detects incorrect compression formats

3. Texture Max Size

Checks if textures exceed your project's maximum size limits.

Example: Flags 4K textures when your limit is 2K

4. Texture Power of Two

Validates that texture dimensions follow Power of Two (POT) standards.

Example: Detects 1024×512 textures instead of standard 1024×1024

5. Static Mesh LODs

Audits LOD (Level of Detail) setup on static meshes.

Example: Detects meshes missing LODs or with incorrect LOD distances

6. Redirectors

Detects orphaned or problematic asset redirectors.

Example: Finds broken redirects that can slow down editor performance

7. Empty Folders

Finds empty folders in your project structure.

Example: Detects unused /Content/Temp/Old Assets/ folders

8. Duplicate Assets

Identifies duplicate or highly similar assets in the project to reduce redundancy and storage waste.

Example: Finds textures, meshes, or materials with identical content but different names


Exporting Reports

Generate a Report

  1. After running a scan, click "Export Report".
  2. The report is generated and saved in these formats:
    • CSV — Excel-compatible spreadsheet
    • JSON — For automated processing
    • HTML — Interactive, shareable report
  3. The save location appears in the text below.

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HTML Reports

HTML reports are perfect for sharing with your team:

  • Open in any web browser
  • No special software required
  • Professional presentation

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Configuring Rules

Enable/Disable Rules

  1. Open Window > Asset Auditor Pro
  2. Click "Settings" or "Configure Rules"
  3. Toggle rules on/off based on your needs
  4. Adjust rule parameters as needed
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Customize Severity

Adjust how severe each issue is categorized:

  • Rules can be marked as Info, Warning, or Error
  • Customize based on your pipeline needs
  • Changes apply immediately to future scans
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Getting Help

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