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v1.10.23
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Owl Anatomy Rebuild
Replaced the previous generic/cartoon-like owl treatment with a new species-aware inline SVG anatomy system.
Owls now use broad feathered wings, compact upright bodies, short fan tails, integrated facial discs, forward-facing eyes, and small hooked beaks.
Added 12 owl morphology profiles to produce meaningful structural differences instead of relying mainly on recoloring.
Increased owl artwork size and readable anatomical detail for wall-display viewing distances.
Preserved static heads, tails, facial markings, and plumage markings.
Only whole-actor flight and wing motion remain animated.
22 Modeled Owl Species
Great horned owl now uses prominent ear tufts, throat contrast, heavier proportions, barring, and wing markings.
Barred owl uses dark eyes with horizontal barring and vertical lower-body streaking.
Barn owl uses a pale heart-shaped facial disc, dark eyes, slimmer proportions, and lighter underside.
Eastern, western, and tropical screech owls use compact proportions, short tufts, and distinct regional coloring/patterns.
Collared scops owl uses short tufts and a visible pale collar.
Burrowing owl uses smaller proportions, visible long legs, pale brows, and spotting.
Short-eared owl uses very small tufts and strong dark eye patches.
Long-eared owl uses tall ear tufts and a narrower, taller body.
Snowy owl uses broad white anatomy with visible dark spotting and barring.
Spectacled owl uses a dark head with prominent pale spectacle rings.
Tawny owl uses a rounder rufous/brown morphology with dark eyes.
Little owl and pearl-spotted owlet use smaller bodies and species-specific spotting/brows.
Eagle owl, spotted eagle owl, and Verreaux's eagle owl use larger, heavier anatomy and stronger tufts.
Verreaux's eagle owl includes its characteristic pink eyelid treatment.
Brown fish owl uses heavier proportions, a larger beak, and short/shaggy tufts.
Boobook, powerful owl, and barking owl retain distinct Australian morphology and field marks.
Mixed Birds and Owls
Owl Mode is now additive instead of replacing normal birds.
Birds can remain visible while owls are enabled.
Pi 4 foreground allocation preserves at least one detailed bird and one detailed owl when both are available.
Mixed wildlife remains bounded by the measured Pi 4 performance budget.
Wildlife actors retain stable species identities for their lifetimes.
Flight-loop animation events no longer reroll bird or owl species.
Routine same-context weather/overlay rebuilds do not change an actor into another species.
Raspberry Pi 4 Wildlife Performance
The substantially larger owl artwork remains compatible with the recovered Pi 4 performance budget.
The dedicated mixed-wildlife Chromium gate remains approximately 59–60 FPS.
Bird and owl head/tail micro-animation remains disabled to spend rendering budget on static species fidelity instead.
Forecast performance, GPU recovery, NatureScape density, and the existing Pi 4 compositor improvements remain preserved.
Background Transition Smoothness
Removed the forced synchronous layout read from the background reveal path.
Previous-background media cleanup is no longer performed synchronously during the visible transition.
Old background layers are cleaned up later during idle time.
Pi 4 last-background binary persistence is throttled to at most once every five minutes.
Pi 4 persistence is deferred by 12 seconds after a transition.
Initial Pi 4 offline-cache filling is delayed to 120 seconds.
Pi 4 reserve background candidate work is capped at 24 assets.
Pi 4 cache processing yields more aggressively between assets.
Background transition, preload, persistence, cleanup, and cache activity remains timestamped for remote diagnostics.
Recent long-task timestamps remain available for correlation with future field freezes.
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