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Build NPC groups that have their own equipment, relationships, supplies and goals. This wiki explains the configuration used by the customized TACZ NPCs Alive build.
Documentation baseline: 2.2.1-hiki.c2me.1 (Minecraft 1.21.1). Older upstream releases may not support these settings. The latest cumulative patch includes all the systems described here; a historical release name does not identify a separate required mod.
- Getting started: installation, first NPC and first reload.
- Configuration map: which file controls what.
- Configuration recipes: small changes for common goals.
- Commands: inspect what the server actually loaded.
| Goal | Guide |
|---|---|
| Create NPC identities and equipment | Loadouts and equipment |
| Configure friends, enemies and player reputation | Factions and reputation |
| Replace mobs in structures | Spawning and structures |
| Change detection and escape | Behavior and perception |
| Configure resting and campfires | Campfires and resting |
| Tune reactions, aim and bursts | Combat |
| Give a specific gun its own modifiers | Weapon modifiers |
| Prevent/reduce friendly fire | Friendly fire |
| Configure cargo and item priorities | Inventory and interests |
| Price items and set currencies | Trading and currencies |
| Let players deliver supplies | Requests |
| Write conversations | Dialogues and greetings/replies |
| Give NPCs autonomous objectives and levels | Quests and progression |
| Simulate activity away from players | Offline actions, biome loot, travel |
| Recruit and command NPCs | Companions |
| Fix a rejected or ineffective setting | Troubleshooting and migration |
The companion system is separate from autonomous quests. A player's supply request is also separate from the NPC's own exploration quest. Follow the links above instead of trying to configure all three in one file.
Configuration reference for the customized TACZ NPCs Alive build, baseline 2.2.1-hiki.c2me.1. Home · Troubleshooting
- TACZ NPCs Alive : Configuration Wiki
- Getting started
- Configuration map and inheritance
- Configuration recipes
- Behavior and perception
- Offline loot by biome
- Resting, campfires and social space
- Combat: reaction, accuracy and firing patterns
- Administrator commands
- Recruitment and companion orders
- Dialogue profiles and selection rules
- Factions, relations and player reputation
- Friendly-fire prevention and damage protection
- Greetings and contextual replies
- Inventory, interests and item replacement
- Levels, health and accuracy progression
- Loadouts and equipment
- Offline activity and the time wallet
- Autonomous NPC quests
- Player supply requests
- Spawning and structure replacement
- Trading, prices and currency denominations
- Experimental offline travel
- Troubleshooting and migration
- Weapon-specific percentage modifiers