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HIKI edited this page Oct 26, 2026 · 4 revisions

TACZ NPCs Alive : Configuration Wiki

Build NPC groups that have their own equipment, relationships, supplies and goals. This wiki explains the configuration used by the customized TACZ NPCs Alive build.

Documentation baseline: 2.2.1-hiki.c2me.1 (Minecraft 1.21.1). Older upstream releases may not support these settings. The latest cumulative patch includes all the systems described here; a historical release name does not identify a separate required mod.

Start here

  1. Getting started: installation, first NPC and first reload.
  2. Configuration map: which file controls what.
  3. Configuration recipes: small changes for common goals.
  4. Commands: inspect what the server actually loaded.

Choose a system

Goal Guide
Create NPC identities and equipment Loadouts and equipment
Configure friends, enemies and player reputation Factions and reputation
Replace mobs in structures Spawning and structures
Change detection and escape Behavior and perception
Configure resting and campfires Campfires and resting
Tune reactions, aim and bursts Combat
Give a specific gun its own modifiers Weapon modifiers
Prevent/reduce friendly fire Friendly fire
Configure cargo and item priorities Inventory and interests
Price items and set currencies Trading and currencies
Let players deliver supplies Requests
Write conversations Dialogues and greetings/replies
Give NPCs autonomous objectives and levels Quests and progression
Simulate activity away from players Offline actions, biome loot, travel
Recruit and command NPCs Companions
Fix a rejected or ineffective setting Troubleshooting and migration

The companion system is separate from autonomous quests. A player's supply request is also separate from the NPC's own exploration quest. Follow the links above instead of trying to configure all three in one file.


Home · Configuration map · Troubleshooting

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