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Commands
Commands below require permission level 2. Entity selectors operate on available entities, not a global index of every unloaded NPC. Travel commands use ledger UUIDs for absent travelers.
Use this single-NPC selector in tests:
@e[type=tacznpcs:npc,sort=nearest,limit=1]The selector alone is a command argument, not an executable command. Stand near the intended NPC. Use explicit UUIDs for individual long-term administration.
/tacznpcs_reload
/summon tacznpcs:npc ~ ~ ~ {template:"guard"}Read every subsystem result and the server log. A success from one subsystem does not mean every input reloaded.
/tacznpcs_inventory list <npc-selector>
/tacznpcs_inventory give <npc-selector> <item> <count>
/tacznpcs_inventory collect <npc-selector> <item-entity-selector>
Give count is 1–64000; actual acceptance is bounded by cargo capacity. It reports accepted quantities. Collect targets a dropped item entity, not an item ID.
/tacznpcs_inventory give @e[type=tacznpcs:npc,sort=nearest,limit=1] minecraft:bread 8
/tacznpcs_inventory list @e[type=tacznpcs:npc,sort=nearest,limit=1]List reports occupied cargo slots and up to 40 stacks including equipped items, with interest/price/protection data.
/tacznpcs_reputation status <player> <npc-selector>
/tacznpcs_reputation faction <player> <faction> get
/tacznpcs_reputation faction <player> <faction> set <value>
/tacznpcs_reputation faction <player> <faction> add <value>
/tacznpcs_reputation faction <player> <faction> reset
/tacznpcs_reputation personal <player> <npc-uuid> get
/tacznpcs_reputation personal <player> <npc-uuid> set <value>
/tacznpcs_reputation personal <player> <npc-uuid> add <value>
/tacznpcs_reputation personal <player> <npc-uuid> reset
Values accept integers ±1000000000. Faction reset removes the explicit override and returns to configured initial policy; personal reset sets the individual adjustment to 0. Personal commands require the UUID, not an entity selector.
/tacznpcs_reputation faction @s settlers set 50
/tacznpcs_reputation status @s @e[type=tacznpcs:npc,sort=nearest,limit=1]Run @s examples as a player. From the server console, use the actual player name.
/tacznpcs_quest status <npc-selector>
/tacznpcs_quest assign <npc-selector> <quest-id>
/tacznpcs_quest xp <npc-selector> <amount>
/tacznpcs_quest clear <npc-selector>
/tacznpcs_quest check <npc-selector>
/tacznpcs_quest dialogue <npc-selector>
Assign observes eligibility and replaces the active quest on success. XP adds 1–1000000000, not a desired level. Clear preserves XP. Check evaluates objective completion; it is not unconditional completion. Dialogue displays the current activity/news choices.
/tacznpcs_offline add <points>
/tacznpcs_offline status <npc-selector>
Add grants 1–1000000 points to all existing NPCs, including unloaded ones on return. It takes no target selector. Status shows wallet ticks, projected points and last action.
/tacznpcs_travel list
/tacznpcs_travel status <npc-uuid>
/tacznpcs_travel recall <npc-uuid>
Recall requests a safe return; it is not immediate teleportation to the administrator. The origin must become loaded, safe and outside observation.
Configuration reference for the customized TACZ NPCs Alive build, baseline 2.2.1-hiki.c2me.1. Home · Troubleshooting
- TACZ NPCs Alive : Configuration Wiki
- Getting started
- Configuration map and inheritance
- Configuration recipes
- Behavior and perception
- Offline loot by biome
- Resting, campfires and social space
- Combat: reaction, accuracy and firing patterns
- Administrator commands
- Recruitment and companion orders
- Dialogue profiles and selection rules
- Factions, relations and player reputation
- Friendly-fire prevention and damage protection
- Greetings and contextual replies
- Inventory, interests and item replacement
- Levels, health and accuracy progression
- Loadouts and equipment
- Offline activity and the time wallet
- Autonomous NPC quests
- Player supply requests
- Spawning and structure replacement
- Trading, prices and currency denominations
- Experimental offline travel
- Troubleshooting and migration
- Weapon-specific percentage modifiers