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Fusegrid v2.3.0

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@HMarzban HMarzban released this 02 Nov 08:57
· 21 commits to main since this release

Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.

Everything since v2.2.0 (PWA shell v188 → v198). Full detail per shell revision is in CHANGELOG.md.

Highlights

  • Eight floor tiles, one per world (v198) — every ordinary run and the DAILY now have a floor that does something. On CORE a tile helps you; on MAX it fights you. A tile never starts damage on its own, and GUIDE → FLOOR explains each one.
    • BOOSTER (JUNGLE) throws your blast further.
    • ICE PATCH (ICE) keeps you sliding; on MAX you need the brake.
    • CONVEYOR (FACTORY) carries your bombs; on MAX it carries everyone.
    • STREAM (WATER) floats bombs and slows anyone wading in it.
    • TRAP (ARENA) is a lure on CORE and a hazard on MAX.
    • QUICKSAND (SAND) grows bricks back on open sand.
    • PORTAL (VOID) warps you and moving bombs to its twin; blasts from PLUS, foes on MAX.
    • GATE (CROWN) shuts behind you, and on a room clock at PLUS and MAX.
  • Tiles explain themselves (v195) — one short tip the first time you meet each tile, and a FLOOR line on the LEVEL SELECT room card.
  • Hunters warn you before they charge (v189) — FAST, CHASER and KNIGHT mark the floor down the lane when they lock on to you, in all three looks.
  • Loading bar (v197) — a slow connection shows real progress instead of a blank page, and a plain message with RETRY if a file can't load.
  • Smoother REAL 3D between worlds (v197) — shaders stay compiled from room to room, which removes most of the hitch on entering a new world.

Changed

  • Challenge links for tile boards are F3 codes. F1 and F2 links still open their own boards. An older copy of the game can't read an F3 link and just starts normally; updating fixes it.
  • DAILY plays tile boards from 2026-11-02, so that day's daily starts fresh at TRY 1.
  • Bests and times still count by difficulty and room, so tiles change how hard your old records are to beat.
  • The ?gen=3 preview is gone. Old preview links open the normal game.
  • The K key does nothing now (v193). KICK has always been passive: walk into a bomb.

Fixes

  • PIXEL SAND floors no longer look like bricks (v190).
  • Every floor tile passes a colour-blind check at every heat (v189).

Known

  • The tiles haven't been playtested by people yet, so expect tuning. They were checked by automated tests and a test bot, and for that bot the four newer tiles don't yet make MAX any harder.
  • A slow phone may pause briefly on entering rooms 1, 4 and 7 while the board builds.
  • Not tested yet on real phones, Safari or Firefox.