Repository navigation
Fusegrid v2.3.0
Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.2.0 (PWA shell v188 → v198). Full detail per shell revision is in CHANGELOG.md.
Highlights
- Eight floor tiles, one per world (v198) — every ordinary run and the DAILY now have a floor that does something. On CORE a tile helps you; on MAX it fights you. A tile never starts damage on its own, and GUIDE → FLOOR explains each one.
- BOOSTER (JUNGLE) throws your blast further.
- ICE PATCH (ICE) keeps you sliding; on MAX you need the brake.
- CONVEYOR (FACTORY) carries your bombs; on MAX it carries everyone.
- STREAM (WATER) floats bombs and slows anyone wading in it.
- TRAP (ARENA) is a lure on CORE and a hazard on MAX.
- QUICKSAND (SAND) grows bricks back on open sand.
- PORTAL (VOID) warps you and moving bombs to its twin; blasts from PLUS, foes on MAX.
- GATE (CROWN) shuts behind you, and on a room clock at PLUS and MAX.
- Tiles explain themselves (v195) — one short tip the first time you meet each tile, and a FLOOR line on the LEVEL SELECT room card.
- Hunters warn you before they charge (v189) — FAST, CHASER and KNIGHT mark the floor down the lane when they lock on to you, in all three looks.
- Loading bar (v197) — a slow connection shows real progress instead of a blank page, and a plain message with RETRY if a file can't load.
- Smoother REAL 3D between worlds (v197) — shaders stay compiled from room to room, which removes most of the hitch on entering a new world.
Changed
- Challenge links for tile boards are
F3codes.F1andF2links still open their own boards. An older copy of the game can't read an F3 link and just starts normally; updating fixes it. - DAILY plays tile boards from 2026-11-02, so that day's daily starts fresh at TRY 1.
- Bests and times still count by difficulty and room, so tiles change how hard your old records are to beat.
- The
?gen=3preview is gone. Old preview links open the normal game. - The K key does nothing now (v193). KICK has always been passive: walk into a bomb.
Fixes
- PIXEL SAND floors no longer look like bricks (v190).
- Every floor tile passes a colour-blind check at every heat (v189).
Known
- The tiles haven't been playtested by people yet, so expect tuning. They were checked by automated tests and a test bot, and for that bot the four newer tiles don't yet make MAX any harder.
- A slow phone may pause briefly on entering rooms 1, 4 and 7 while the board builds.
- Not tested yet on real phones, Safari or Firefox.