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Play in the browser: https://hmarzban.github.io/fusegrid/ — CLASSIC 2D · PIXEL · REAL 3D, Heat CORE / PLUS / MAX. Installs as an app and plays offline after the first visit.
Everything since v2.3.0 (PWA shell v198 → v200). Full detail per shell revision is in CHANGELOG.md.
Highlights
- TRAP warning (v199) — once a trap starts to wind up, corner marks show every tile its blast will hit, with a short sound.
- A tile won't close your only way out (v199) — a CONVEYOR or STREAM holds a bomb rather than carry it to where you'd have nowhere safe to go, and a GATE holds open rather than shut you in with a foe or a blast.
- Shorter pause entering rooms 1, 4, 7 and 8 (v199) — boards build many times faster, and they're the same boards as before.
Changed
- Tips say what the tile does (v199, v200) — TRAP at MAX says it hurts only you and that the first 6 seconds of the room are safe. GATE says it can wait.
- Shared links and dailies keep their boards but play by the new rules, so a day's daily tries can span versions.
Fixes
- PASS no longer stops a CONVEYOR, STREAM or GATE for nothing (v200).
Known
- The tiles haven't been playtested by people yet, so expect tuning. For the test bot, STREAM, QUICKSAND, PORTAL and GATE still don't make MAX any harder.
- A carried bomb can occasionally jump back almost a tile when a hold kicks in as it arrives.
- Not tested yet on real phones, Safari or Firefox. The speed numbers come from a slowed laptop.