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v3.0.0
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Added
Cloud Distance option: match your video setting so clouds fade out like
vanilla (1.21.6+).
Changed
1.21.11 is now tested before every release, alongside 1.20.1 and 1.21.1.
Fog Start Scale defaults to 1.00, so fog starts where vanilla's does.
Clouds and fog follow vanilla on each Minecraft version (curve, cylinder
distance, render-distance fog, cloud fade).
Fixed
Wall torches no longer stretch sideways on 1.21.11 and 26.x.
Clouds on 1.21.11 and 26.x were too transparent.
Stars and the sunset glow are never fogged, like vanilla.
The void below the horizon is fogged like vanilla on 1.21.6+.
Seagrass and tall seagrass were invisible.
Enchantment glint and lightning fade out with distance and glint ignores
light, like vanilla.
Glowing eyes fade out with distance before 1.21.2, like vanilla.
The world border is no longer fogged.
Enchantment glint on held, dropped and worn items on Minecraft 26.3.
Removed
Fog Density Scale: vanilla fog is never exponential.
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