Repository navigation
Releases
Releases · Hand-Lock/mode-13h
3.1.0
3.0.0
Added
- Cloud Distance option: match your video setting so clouds fade out like
vanilla (1.21.6+).
Changed
- 1.21.11 is now tested before every release, alongside 1.20.1 and 1.21.1.
- Fog Start Scale defaults to 1.00, so fog starts where vanilla's does.
- Clouds and fog follow vanilla on each Minecraft version (curve, cylinder
distance, render-distance fog, cloud fade).
Fixed
- Wall torches no longer stretch sideways on 1.21.11 and 26.x.
- Clouds on 1.21.11 and 26.x were too transparent.
- Stars and the sunset glow are never fogged, like vanilla.
- The void below the horizon is fogged like vanilla on 1.21.6+.
- Seagrass and tall seagrass were invisible.
- Enchantment glint and lightning fade out with distance and glint ignores
light, like vanilla. - Glowing eyes fade out with distance before 1.21.2, like vanilla.
- The world border is no longer fogged.
- Enchantment glint on held, dropped and worn items on Minecraft 26.3.
Removed
- Fog Density Scale: vanilla fog is never exponential.
2.2.0
2.1.2
Added
- Billy Boarding: potted pale oak sapling, eyeblossoms, golden dandelion and
poplar sapling (1.21.4+, with the matching Billy Boarding). - Billboarded pale hanging moss (1.21.4+), golden dandelion (26.1+), red
shrub and poplar sapling (26.3+).
2.1.1
Added
- Billy Boarding: potted cactus.
- Billy Boarding: wall bells and pitcher crops.
Fixed
- Billy Boarding no longer mangles candles and sea pickles, which it has no
models for yet. - Billy Boarding potted plants no longer z-fight.
- Billy Boarding: cakes, candle cakes, anvils and bells no longer show black
where their sprites are transparent. - Falling Billy Boarding anvils and falling pointed dripstone now face the
camera.
2.1.0
2.0.0
Added
- A fixed 256-color palette, now the default: 16 Minecraft hues in 16 shades
each, like a DOS game's own palette. - The stock VGA palette, as an option.
- Colormap lighting (default on): textures use only palette colors and
shading steps down each color's ramp, like Doom and Quake.
Changed
- Texture mapping defaults to Quake-style subdivision: perspective-correct
every 16 pixels and linear in between, a subtle wobble instead of heavy
warping. Full affine and perspective-correct are options (Texture Mapping). - Textures pick their mipmap for the 320×200 output, so distant surfaces
shimmer much less. - Rain and particles use the generic textured program; rain now wobbles like
other geometry. - Fog and texture mapping take the pixel position from the vertex shader
instead of reconstructing it per pixel. Same look, less work. - Viewmodel Dithering is now a strength slider; 0 turns it off.
- The option menu is trimmed (see Removed). Saved settings for removed or
renamed options reset to their defaults.
Fixed
- Surfaces seen at a very steep angle no longer smear, or show other blocks'
textures inside them or as lines along their edges, with subdivided
mapping. - 1.21.x flora (bush, eyeblossoms, dry grass…) billboards again; it broke in 1.0.3.
- Copper Age chains and lanterns now actually billboard.
- Stained glass, ice and other translucents no longer darken at night; only water does.
Removed
- Palette Mode and Bypass options, replaced by Palette (Off, Ramp, VGA,
RGB332, 6x6x6). - Affine Mapping, Near Distance and Fade Range options (replaced by Texture
Mapping). - Fog Tuning toggle, Start/End Offset and Minimum Range options. Fog keeps
its Start, End and Density scales; 1.00 is vanilla. - Dither Strength option (merged into Viewmodel Dithering).
- OptiFine from the listed loaders. It was never supported.
- Programs that duplicated their Iris fallback, and an unused one. No visual change.