Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
161 changes: 161 additions & 0 deletions Alien-Invasion-Game
Original file line number Diff line number Diff line change
@@ -0,0 +1,161 @@
import turtle
import os
import math
import random


wn=turtle.Screen()
wn.bgcolor("black")
wn.title("Space Invaders")

border_pen=turtle.Turtle()
border_pen.speed(0)
border_pen.color("white")
border_pen.penup()
border_pen.setposition(-300,-300)
border_pen.pendown()
border_pen.pensize(3)
for side in range(4):
border_pen.fd(600)
border_pen.lt(90)
border_pen.hideturtle()

score=0

score_pen=turtle.Turtle()
score_pen.speed(0)
score_pen.color("white")
score_pen.penup()
score_pen.setposition(-290,280)
scorestring="Score:%s"%score
score_pen.write(scorestring, False, align="left",font=("Arial", 14, "normal"))
score_pen.hideturtle()


player=turtle.Turtle()
player.color("blue")
player.shape("triangle")
player.penup()
player.speed(0)
player.setposition(0,-250)
player.setheading(90)

playerspeed=15

number_of_enemies=5
enemies=[]

for i in range(number_of_enemies):
enemies.append(turtle.Turtle())

for enemy in enemies:
enemy.color("red")
enemy.shape("circle")
enemy.penup()
enemy.speed(0)
x=random.randint(-200, 200)
y=random.randint(100, 250)
enemy.setposition(x, y)

enemyspeed=2
bullet=turtle.Turtle()
bullet.color("yellow")
bullet.shape("triangle")
bullet.penup()
bullet.speed(0)
bullet.setheading(90)
bullet.shapesize(0.5,0.5)
bullet.hideturtle()

bulletspeed=20

bulletstate="ready"

def move_left():
x=player.xcor()
x-=playerspeed
if x<-180:
x=-280
player.setx(x)

def move_right():
x=player.xcor()
x+=playerspeed
if x>280:
x=280
player.setx(x)

def fire_bullet ():
global bulletstate
if bulletstate=="ready":
bulletstate="fire"
x=player.xcor()
y=player.ycor() + 10
bullet.setposition(x, y)
bullet.showturtle()

def isCollision(t1,t2):
distance=math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
if distance<15:
return True
else:
return False

turtle.listen()
turtle.onkey(move_left, "Left")
turtle.onkey(move_right, "Right")
turtle.onkey(fire_bullet, "space")

while True:

for enemy in enemies:
x=enemy.xcor()
x+=enemyspeed
enemy.setx(x)

if enemy.xcor() > 280:
for e in enemies:
y=e.ycor()
y-=40
e.sety(y)
enemyspeed*=-1

if enemy.xcor()<-280:
for e in enemies:
y=e.ycor()
y-=40
e.sety(y)
enemyspeed*=-1

if isCollision(bullet, enemy):
bullet.hideturtle()
bulletstate="ready"
bullet.setposition(0,-400)
x=random.randint(-200, 200)
y=random.randint(100, 250)
enemy.setposition(x, y)
score+=10
scorestring="Score:%s"%score
score_pen.clear()
score_pen.write(scorestring, False, align="left",font=("Arial", 14, "normal"))

if isCollision(player, enemy):
player.hideturtle()
enemy.hideturtle()
print("Game Over")
break

if bulletstate=="fire":
y=bullet.ycor()
y+=bulletspeed
bullet.sety(y)

if bullet.ycor()>275:
bullet.hideturtle()
bulletstate="ready"


delay=raw_input("Press enter to finish")