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Control Mob Spawns 1.1.0 Mc26.3
Control Mob Spawns 1.1.0 for Minecraft 26.3. It has the same features as 1.1.0 for 26.2: groups, editing several mobs at once, copy/paste of settings, a key to open the world configuration, and spawn rules that really replace the mob's own conditions.
Changes for 26.3
- Works with the new natural spawn lists of 26.3 (biome and chunk generation spawns)
- Biome spawns added by the mod use the new group size format
- Menu keys (arrows, Tab, Enter, Escape in suggestions) and the key binding work with the new input system
Configurations from 1.0.0 and 1.1.0 keep working.
Requirements
- Minecraft 26.3
- Fabric Loader 0.20.1 or newer
- Fabric API for 26.3
- Java 25
- Mod Menu for 26.3, optional: adds the button that opens the menu
For Minecraft 26.2, use the 1.1.0 Mc26.2 release.
Installation
Put controlmobspawns-1.1.0-mc26.3.jar and Fabric API in your mods folder. On a server, install the mod on the server. Players need it on their client only to edit the configuration in game; players without it can still join.
See the README for the full documentation.
SHA-256 controlmobspawns-1.1.0-mc26.3.jar
4f08819f5dee908d8fba8391273279d0fd9d32ac45d87dc9c8de6834d924324a
Control Mob Spawns 1.1.0 Mc26.2
Control Mob Spawns 1.1.0 adds groups, editing several mobs at once and a key to open the world configuration, and fixes spawn rules for monsters.
New
- Groups: give settings to a named group that mixes mobs, entity tags (
#minecraft:undead) and categories (@monster…), minus the mobs or tags you exclude. Groups are ordered by priority; the mob's own settings always win, and list settings (banned biomes, spawn types, NBT bans) are merged - Several mobs at once: in the Mobs tab, Select… lets you edit several mobs together, paste copied settings on them, or make a group of them
- Copy / paste settings between mobs and groups
- Inherited values: a mob's settings screen shows the values its groups give it, with the group's name. A mob can ignore its groups to keep only its own settings
- Key to open this world's configuration while playing (unbound by default, in Controls → Key Binds → Control Mob Spawns)
- ↺ reset buttons on every changed value
- Group NBT editors suggest the paths of all their mobs, and list which mobs have each path
Fixes and changes
- Spawn rules now really replace the mob's own conditions: a rule allowing daylight spawns zombies in daylight (natural spawning, chunk generation and spawners)
- New spawn rules start with light 0–15 and the full build height, so they exclude nothing
- NBT proportions skip mobs that don't have the path
- The Current mobs tab now comes right after Mobs
Requirements
- Minecraft 26.2
- Fabric Loader 0.20.1 or newer
- Fabric API
- Java 25
- Mod Menu, optional: adds the button that opens the menu
Installation
Replace the old jar with controlmobspawns-1.1.0-mc26.2.jar in your mods folder. Existing 1.0.0 configurations keep working. On a server, update the mod on the server; players need it on their client only to edit the configuration in game.
See the README for the full documentation.
Full changelog: v1.0.0...v1.1.0
SHA-256 controlmobspawns-1.1.0-mc26.2.jar
e067c4ad4212b901fbdc52c3d8bc4a64d6d44ccb028c5b41a0202bbc19811a26
Control Mob Spawns 1.0.0 Mc26.2
First release of Control Mob Spawns, a Fabric mod for Minecraft 26.2 to control mob spawning from an in-game menu. You never have to edit a config file by hand or look up an id.
Features
- Spawn rates per mob, as a percentage of the natural spawn weight (100 % = vanilla, no upper limit)
- Bans everywhere, by dimension, by biome or biome tag, or by NBT value (for example
IsBaby: 1b) - Spawn types: turn off one spawn reason for a mob (natural, spawner, breeding, structure, patrol, event, spawn egg,
/summon…) - NBT proportions: choose what share of new mobs gets a value (for example 20 % baby zombies)
- Spawn rules that replace a mob's own conditions: block light, sky light, height, blocks below, time of day, weather, moon phase
- Biome spawns: add any mob to the natural spawns of biomes or biome tags
- Mob caps per category
- Despawn controls: distances per category, never or force despawn per mob, and despawn for mobs that picked up an item (they drop it)
- Current mobs tab: the mobs in the world, with one-click removal for testing
- NBT autocompletion, read from the actual mobs
- Global configuration, with per-world overrides
- Singleplayer and dedicated servers, with a configurable operator level (the server checks every request)
- English and French
Requirements
- Minecraft 26.2
- Fabric Loader 0.20.1 or newer
- Fabric API
- Java 25
- Mod Menu, optional: adds the button that opens the menu
Installation
Put controlmobspawns-1.0.0.jar and Fabric API in your mods folder. On a server, install the mod on the server. Players need it on their client only to edit the configuration in game; players without it can still join.
See the README for the full documentation.
SHA-256 controlmobspawns-1.0.0.jar
8c2e38d9bb979556ae507cf7f8c0d3097d1a5267d89803da82360038997f5bb1