Skip to content
View Imrane-Halim's full-sized avatar
  • 1337 / UM6P
  • Morocco

Highlights

  • Pro

Block or report Imrane-Halim

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Imrane-Halim/README.md

πŸ’« About Me:

πŸ” As a curious and driven student at 1337, I'm passionate about diving into the depths of computer science πŸ’». Currently, I'm honing my skills in building low-level projects, where I can exercise my problem-solving muscles and gain a deeper understanding of system fundamentals πŸ”§. I'm excited to collaborate with like-minded individuals on systems programming projects that push the boundaries of what's possible πŸš€. Let's build something amazing together! πŸ‘‹

🌐 Socials:

πŸ’» Tech Stack:

C C# C++ Azure .Net FastAPI Flask Python MySQL MicrosoftSQLServer Adobe Postman

πŸ“Š GitHub Stats:



✍️ Random Dev Quote

πŸ” Top Contributed Repo


Popular repositories Loading

  1. push_swap push_swap Public archive

    a sorting algorithm project that uses a stack-based approach to sort a list of integers.

    C

  2. Imrane-Halim Imrane-Halim Public

    Config files for my GitHub profile.

  3. minitalk minitalk Public archive

    The purpose of this project is to code a small data exchange program using UNIX signals.

    C

  4. so_long so_long Public archive

    a mini 2D game using minilibx.

    C

  5. 42Project_Compass 42Project_Compass Public

    Forked from Matsadura/42Project_Compass

    Navigate through 42 projects with clarity and confidence

    JavaScript

  6. 3D_game 3D_game Public

    this project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. the goal will be to make a dynamic view inside a maze.

    C