Unity Developer at Cookies Games
March 2024 - November 2024
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Implemented data providers for server communication in quest systems, in-game events, offers, friends, and leaderboard modules
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Developed an in-game store
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Created a daily login rewards calendar
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Implemented a referral system that grants rewards for inviting friends or adding players via referral links
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Developed a player ranking system
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Built custom editor tools to assist the art team
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Automated sprite, audio, and Spine animation setup during asset import
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Implemented gift-sending and receiving functionality between friends
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Created a countdown timer (alarm) for the next available reward
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Designed and implemented UI layouts
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Developed tutorials for the store, rewards calendar, and countdown timer features
January 2023 - November 2023
ROSATOM Belarusian Nuclear Power Plant
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Designed the architecture for a game showcased at an international exhibition
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Developed a reusable asset for joystick-based UI navigation, later integrated into multiple projects
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Created, animated, optimized, and adapted UI for various screen sizes and languages
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Worked on a project that achieved first place in monthly launch count (15,000) with the lowest crash rate (0.7%)
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Built an installer and launcher for game installation and updates
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Proposed and implemented a user-friendly dialogue system asset for game designers, provided training, and successfully shifted dialogue creation from developers to designers, significantly reducing iteration time
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Developed a marketing mini-game in a short timeframe, which helped double the client base for an educational institution
December 2021 - December 2022
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Full-cycle development of hyper-casual games from scratch, including UI layout and gameplay logic
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Integrated SDKs and configured dashboards for Facebook, GameAnalytics, and AppsFlyer
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Participated in game design decision-making
August 2021 - December 2021
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Developed a session-based 3D jet fighter shooter
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Created a gameplay module with functionality for:
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Battle mode creation and selection
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Vehicle configuration by team
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Duo, trio, and squad formations for team play
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Scoring system for players and teams, including achievements and mission tracking
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Experience points system
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Post-battle results screen
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Achieved 85% test coverage across the project
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Identified and fixed bugs throughout development
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Wrote documentation for scripts and systems
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Designed and structured modular components
October 2019 - ...
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Handled outreach and communication with publishers (Gismart, Lion Studios)
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Designed and developed game architecture
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Integrated SDKs: Facebook, AppsFlyer, Adjust, Google Play Services
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Performed performance optimization (CPU, GPU, RAM)
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Created a custom Unity Inspector for static configs to streamline the workflow for level and game designers, significantly speeding up development
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Trained artists to use Git, reducing the time needed to integrate content into projects
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Built and uploaded games to the store
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Integrated Google account sign-in, achievement system, and leaderboards

