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v1.3 - The Dead Simple Quality of Life Pack for Doom Retro
v1.3 changelog
- Ultimate Doom QOL:
- Added a high-contrast status bar for easier visibility.
- Updated UMAPINFO with more fields for episodes 1-4.
- Doom II QOL:
- Added a high-contrast status bar for easier visibility.
- Added MIDI demakes of Andrew Hulshult's remixes of "Between Levels", "Waiting For Romero To
Play", and "Opening to Hell", arranged by Invictus (me). - Added a separate MIDI version to accomodate those who may prefer to not load the game with extras.wad.
This should REPLACE the Doom2_QOL wad in your masterlevels folder.
- Legacy of Rust QoL:
- Replaced O_WELCOM with a slightly trimmed version to correct the looping error in E1M1:
Scar Gate - Added MIDI demake of Andrew Hulshult's remix of "Opening To Hell", arranged by Invictus (me).
- Replaced O_WELCOM with a slightly trimmed version to correct the looping error in E1M1:
- Dead Simple
- Collective:
Improved spritework for pistol's C frame.
Added new shotgun ready and flash sprites, courtesy of Tesefy. - MBF21
Upgraded to ID24 as of Doom Retro v6.3. MBF21 version now deprecated.
- ID24
Added discrete pickup sounds for individual ammo types, keycards, skull keys, and armor.
Added separate strings for pistol magazine pickups to indicate spawned vs dropped ammo
amounts.
Eviternity II: Dejanked pistol animation. - Vanilla
Added pistol D and E frames for custom WADs that may use them.
- Collective:
v1.2 - The Dead Simple Quality of Life Pack for Doom Retro
- Legacy of Rust QoL:
- Removed stand-in D_DM2INT, as the change to the Doom 2 QoL no longer requires it.
- Updated WADINFO to credit Jimmy Paddock for "Yaw".
- Doom 2 QoL:
- Updated ExINTER files to call for the correct intermission song, no longer requiring a
manual replacement of D_DM2INT. - Created NRVINTER and MSTRNTER files to use the correct backdrop and play the correct song
when nerve or master levels are being played, without having a replacement music file
present. - Removed D_DM2INT from WAD.
- Edited MASTRPIC to be significantly lighter and create a greater variance from the nerve
backdrop pic. - Added a unique level graphic for Master Levels MAP10: Black Tower
- Added nicer lava flats and slimefall textures
- Updated ExINTER files to call for the correct intermission song, no longer requiring a
- Doom QoL:
- Added nicer lava flats
- Dead Simple:
- Collective:
Several weapon sprites were updated to use offsets in DeHackEd, rather than using two
identical sprites with different offsets.
The now-superfluous sprites were removed from the WAD.
The Baron/Hell Knight projectile has been given a much nicer explosion animation.
The arachnotron's plasma ball is now animated. - MBF21
Punching a wall now spawns a whole smoke puff instead of only two frames.
Some animations were removed from the vanilla state table to improve compatibility with
some lower-complvl PWADS that make heavier use of state manipulation e.g. Valiant. - Vanilla
Reverted pistol and shotgun timing back to their default values.
Added new bullet puff sprites, which use a new animation for the smoke.
- Collective:
The Dead Simple Quality of Life Pack for Doom Retro
- Legacy of Rust QoL:
- Fixed "Yaw" not playing if extras.wad was loaded
- Fixed incorrect intermission song playing if loaded with Doom 2 QOL.
- For MBF21, fixed fuel cans and tanks still appearing as cells.
- Doom 2 QoL:
- Fixed incorrect interlevel animations on "episode" transitions during Hell On Earth.
- Dead Simple:
- Collective:
Added brightmaps for the portal in Scar Gate and the incinerator's pilot flame.
Removed brightmaps for mossy walls in Spirit Drains that I thought were nukage, like
an idiot would.
Small adjustment to Revenant's punch and missile animations. - Vanilla
De-janked pistol animation; slide reciprocating now exposes the chamber.
Gave plasma rifle a distinct "ready" sprite separate from its firing sprite.
Removed brightmaps for unused Revenant sprite.
Fixed brightmap being persistent on Hell Knight death
Restored missing Baron idle animation
Fixed timing on new Cyberdemon death animation
Fixed explosive barrel spawn animation using BEXPA0 in certain PWADs.
Fixed explosive barrel and lost soul death animations. - MBF21
Fixed an incorrect symbol in the STR_GOTBERSERK string.
Fixed incorrect PUFF frames rendering when the player punches a wall.
Slight tweak to pistol raise animation.
- Collective:
The Dead Simple Quality of Life Pack for Doom Retro
A quality of life pack built just for Doom Retro, containing a general weapons-and-enemies WAD along with specific patches for:
- The Ultimate Doom + Sigil + Sigil II
- Doom 2, nerve, and The Master Levels
- Legacy of Rust
- Eviternity II