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v1.3 changelog
- Ultimate Doom QOL:
- Added a high-contrast status bar for easier visibility.
- Updated UMAPINFO with more fields for episodes 1-4.
- Doom II QOL:
- Added a high-contrast status bar for easier visibility.
- Added MIDI demakes of Andrew Hulshult's remixes of "Between Levels", "Waiting For Romero To
Play", and "Opening to Hell", arranged by Invictus (me). - Added a separate MIDI version to accomodate those who may prefer to not load the game with extras.wad.
This should REPLACE the Doom2_QOL wad in your masterlevels folder.
- Legacy of Rust QoL:
- Replaced O_WELCOM with a slightly trimmed version to correct the looping error in E1M1:
Scar Gate - Added MIDI demake of Andrew Hulshult's remix of "Opening To Hell", arranged by Invictus (me).
- Replaced O_WELCOM with a slightly trimmed version to correct the looping error in E1M1:
- Dead Simple
- Collective:
Improved spritework for pistol's C frame.
Added new shotgun ready and flash sprites, courtesy of Tesefy. - MBF21
Upgraded to ID24 as of Doom Retro v6.3. MBF21 version now deprecated.
- ID24
Added discrete pickup sounds for individual ammo types, keycards, skull keys, and armor.
Added separate strings for pistol magazine pickups to indicate spawned vs dropped ammo
amounts.
Eviternity II: Dejanked pistol animation. - Vanilla
Added pistol D and E frames for custom WADs that may use them.
- Collective: