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A GDNative plugin for Godot's VCS integration planned for GSoC 2019
C++ Python Batchfile Shell C
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godot-cpp @ cdd5026
godot-git-plugin
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README.md
SConstruct
build.bat
build.sh

README.md

GDNative Based Git Plugin for Godot Version Control Editor Plugin

Implements the proxy end-points for the EditorVCSInterface API in the Godot Engine Editor. Uses libgit2 at its backend to simulate Git in code.

Build Instructions

Windows

  1. Open build.bat as text.
  2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
  3. Run build.bat.
  4. Run cd .. because the build file leaves you one level deeper in the repository.
  5. Load the x64 command prompt: x64 Native Tools Command Prompt for VS 2017.
  6. Run scons platform=windows

Linux

  1. Open build.sh as text.
  2. Edit the relative paths to the Godot binary and from the Godot binary directory to this repository's directory in line 1 and line 2.
  3. Prepare script for execution: chmod 755 build.sh
  4. Run . ./build.sh.
  5. Run cd .. because the build file leaves you one level deeper in the repository.
  6. Run scons platform=x11.
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