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1. Initial Setup
J1blCblu edited this page Mar 6, 2022
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- Engine plugin - enable plugin in Edit/Plugins/LockOnTarget.
- Project plugin - clone the repository to Project's Plugins folder. Generate project files and build Project.
- Add
LockOnTargetComponentto your character.

- Add
DefaultTargetHandlerto TargetHandlerImplementation.

- Add
LazyInterpolationModein ControlRotationModeConfig.

- Update Character input.
- Capturing and Releasing Target:

- Switching Target with axis input:

- Add
TargetingHelperComponentto every Target.

- Change None socket to the desired.
- Change MeshName to the desired (if multiple Meshes).
