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J1blCblu edited this page Apr 19, 2022
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Fast and Efficient plugin for Unreal Engine which gives the ability to capture the Target and follow it.
The system consist of 2 components which can be extendent and customized in different ways via C++/BP.
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LockOnTargetComponent - LockOnTargetComponent is a wrapper over the next systems:
- Target storage (TargetingHelperComponent and Socket). Synchronized with the server.
- Processing the input. Processed locally.
- TargetHandler subobject - used for Target handling (find, switch, maintenance). Processed locally.
- RotationMode subobject - used to get the rotation for the Control/Owner rotation. Mostly processed locally.
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TargetingHelperComponent - Used by the LockOnTargetComponent to capture and provide specific information about the Target.
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Source - Clone the repository to the
Pluginsfolder of the project. Optionally add the LockOnTarget dependency to the project.build.cs file. Generate project files and build the project. -
Unreal Marketplace - Download from the Marketplace and
installon a specific Engine version.Enablethe plugin in the editor.
Source code of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository,
open issues & pull requests to help the development.